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bsg
sorry about that. Quick type before work.
1. You said you launch into Sector 6, but then you say you're in Sector 5 with Civvie D. Which is it?
sector 5 please
2. If Chief shoots at the basestar (and then possibly a heavy raider), do you intend to use your reroll on the first missed roll?
Yes, the first missed roll.
BSG
I'm off to work, I should be home around 2. If I destroy the base star on the first try I will
fire on a heavy raider.
(otherwise I'll fire on the base star again)
BSG
Any SP interrupts? (I'll ask for them for both the first and second roll.)
BSG
None here.
"Apollo to Helo. Good to have you back. How do you like your welcoming party?"
BSG
Everyone passes on interrupts for the first roll. Let's see if the basestar survivies.
Die roll:
8. Hit. Basestar destroyed!
Next, chief trains the weapons on a heavy raider. No interrupts.
Die roll:
7. Hit! Bah.
Of course you realise, this means war. Helo's Crisis Card is:
Tactical Strike
Cylon Attack
BSG
Next up on FOX: When Orphaned Raiders Attack! The raiders in Sector 6 open fire on the RSVs. I have standing COs from the pilots.
Raider 1:
3. Miss. Now it starts missing.
Raider 2:
7. Viper damaged. That's more like it.
Raider 3:
2. Miss.
Raider 4:
8. Viper destroyed!
There are no more RSVs in Sector 6. Apollo stands guard alone. Next, the raiders in Sector 4 move to Sector 5. Here Helo stands guard over Civilian ship D.
Step 2: add a bunch of ships to the board. (Check the end-of-turn summary for details.)
Step 3: Hangar assault - damage 2 vipers in the reserves. There are no vipers in the reserves, so this has no effect.
That concludes Helo's turn. Starbuck, I'm sending you your card draw. When you're ready, please post your move and action. Note: the only undamaged vipers are currently piloted by Apollo and Helo, so you are unable to launch.
BSG
End-of-turn summary:
Round 2.5 - Helo
Locations and Hands
Tigh: Administration; 2 card(s)
Apollo: Sector 6; 8 card(s)
Chief: Weapons Control; 8 card(s)
Zarek: Brig; 3 card(s)
Helo: Sector 5; 7 card(s)
Starbuck: Hangar Deck; 5 card(s)
Sectors
Sector 1: 1 Heavy Raider(s), Civilians A
Sector 2: Civilians B
Sector 3: Civilians G
Sector 4: 2 Heavy Raider(s), Civilians H
Sector 5: 2 Raider(s), Civilians D J, Helo
Sector 6: 1 Basestar(s), 9 Raider(s), Civilians C E F, Apollo
Resources
Fuel: 6
Food: 8
Morale: 9
Population: 10
Viper Reserves: 0
Damaged Vipers: 4
Raptors: 4
Boarding Party: 0
Other
Nukes: 1
Jump Track: 0 (Red)
Distance Travelled: 2
Galactica Damage: None
BSG
"Apollo to Helo. Good to have you back. How do you like your welcoming party?"
A couple keg's of booze would have been more welcoming. Just when we get rid of a Basestar, another frakkin' one shows up??? What the hell??
BSG
Note: the only undamaged vipers are currently piloted by Apollo and Helo, so you are unable to launch.
Oh, that just plain sucks.
Wow, who would have known this Barren rock was the FRIKKIN CYLON HOMEWORLD!!!
Or at least a popular vacationing spot. Yeesh.