Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
And then Tigh is informed of Zarek's announcement to the fleet. They don't have the radios turned on in sickbay, it's bad for the convalescing.
***Tigh***
He did WHAAAAAT? I told you didn't I? Zarek would hate for people to know I'm human! Hate it if people trust me! Well, frak him! Frak him to hell!
Who the hell said ex-president Zarek could address the fleet anyway?!!!
After this battle is done, we'll have words. Get me that frakkin' walking cane!
***
BSG
(a faint Mutley-esque hissing snickering emanates from SH's room)
Dayamn, and we've only had 2 turns. Good times, good times.
Mutley-esque hissing snickering
I used to be able to do a perfect impression of that.
Oh, and BT: you going to tell your other BSG gamers about the craziness happening here. It can't get this mad this quickly very often surely?
DragonCon TV has a guy who does a killer Tigh impression. This was one of my favorite videos they did this year:
[link]
BSG
Emergency has been declared; the check passes for no effect. Let's wrap up the card.
Cylon:
raiders. They move from Sector 1 to Sector 2.
Jump Prep:
no. You're still stuck at the start space (waiting for Helo to catch up, no doubt).
This concludes Captain Apollo's turn. Chief Tyrol, I'm sending you your card draw. When you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.2 - Apollo
Locations and Hands
Tigh: Sickbay; 5 card(s)
Apollo: Sector 3; 8 card(s)
Chief: Hangar Deck; 3 card(s)
Zarek: Administration; 1 card(s)
Helo: Caprica; 3 card(s)
Starbuck: Hangar Deck; 3 card(s)
Sectors
Sector 1: 1 Basestar(s)
Sector 2: 3 Raider(s)
Sector 3: Apollo
Sector 4: Civilians A B
Sector 5: 1 RSV(s)
Sector 6: 1 RSV(s)
Resources
Fuel: 8
Food: 8
Morale: 9
Population: 12
Viper Reserves: 5
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 0
Galactica Damage: Weapons Control
BSG
I move to wepons control and play 1 Blue to repair damage.
Because I played a repair card I get another action- I fire on one of the raiders in sector 2.
BSG
If you want advice, Laga, the basestar is a far more important target. The vipers can handle the raiders but the basestar needs Galactica's guns. If we destroy all the raiders before destroying the basestar, it'll just spawn more raiders.
If you don't want advice... hmm.
BSG
Weapons Control is repaired. We will pause to see if anyone wants to play a Strategic Planning interrupt for the attack on the raider.
BSG
sorry, I was reading "attack one cylon ship" and thinking the basestar was not a "ship"
I fire on the base star!