BSG
The Fleet loses 1 Food. Boomer, you are required to discard 3 cards. Please post your choice of cards to discard.
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BSG
The Fleet loses 1 Food. Boomer, you are required to discard 3 cards. Please post your choice of cards to discard.
sorry, at work now. I'll do that when I get home. But I will scowl all day thinking about the Toaster-Head President. Kinda like a bobble head, but with a menacing look on it's face.
Anyone know anything about Space Hulk? The minis look fantastic: [link]
Space Hulk was first released in the mid to late 80's. It's a game that pretty successfully captures the vibe in the movie Aliens of marines vs an unstoppable alien horde. It's like a very small scale wargame and if the marines are to survive and complete their assigned mission, it often come down to how well they can cover corridors and concentrate fire.
The minis for the game were always pretty damn good but I wonder if these are pre-painted? Pre-painted would be really nice given how complex those minis can be.
Just took a look at the website, there's no mention of pre-painted so I suspect not. Still a bloody great game, though.
I was going to say, "Ask Pete", but he beat me to it.
BSG
Boomer has discarded: R3, R4, B1.
Cylon activation: next up - when raiders attack! There are 4 of them in position to fire.
Roll 1:
5. Viper damaged. Boomer's COs: play R1 for evasive maneouvres.
Roll 1b:
1. Miss.
Roll 2:
8. Viper destroyed. Boomer's COs: play R1 for evasive maneouvres.
Roll 2b:
4. Miss.
Roll 3:
3. Miss.
Roll 4:
1. Miss.
Finally, raiders in Sector 1 move to Sector 6, and raiders in Sector 2 move to Sector 1.
Jump Prep: Yes. Advances to 3 (Blue).
That concludes Boomer's turn. Staff Sgt Adama, I'll send you your cards when I have a chance (I'm at uni at the moment). When you're ready, please post your action.
BSG
Lastly, Boomer has used her Recon ability, and moved the next Crisis Card to the bottom of the deck.
BSG
holy cow! Talk about good dodge n weave!
BSG
End-of-turn summary:
Round 9.1 - Boomer
Locations and Hands
Boomer: Admiral's Quarters; 2 card(s)
Adama: Brig; 8 card(s)
Roslin: President's Office; 0 card(s)
Baltar: Brig; 8 card(s)
Apollo: Caprica; 3 card(s)
Sectors
Sector 1: 1 Basestar(s), 3 Raider(s), 1 Heavy Raider(s)
Sector 2: 1 Basestar(s)
Sector 3: Empty
Sector 4: Empty
Sector 5: Civilians A
Sector 6: 7 Raider(s), 1 Heavy Raider(s), 1 RSV(s), Civilians B C
Resources
Fuel: 3
Food: 3
Morale: 5
Population: 5
Viper Reserves: 4
Damaged Vipers: 3
Raptors: 4
Boarding Party: 0
Other
Nukes: 0
Jump Track: 3 (Blue)
Distance Travelled: 7
Galactica Damage: Armoury, Hangar Deck, Weapons Control
BSG
I need an XO card that says the person can do 3 things, not just 2. Did you deal me one of those?
We need to jump before civvies get hit or our FTL gets knocked out. But given our fuel situation, I don't really want Prad. Roslin to select our destination card.
What do you guys think? Have Boomer try to brig Roslin and hope that Baltar can XO Boomer to jump us next turn? Or go straight to jump and risk our population and fuel?