BSG
Nada.
PS: I swear on the Pythian Prophecies I am not a cylon. Look, I wear glasses. What cylon would be designed with a disability, even if it's only myopia?
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Nada.
PS: I swear on the Pythian Prophecies I am not a cylon. Look, I wear glasses. What cylon would be designed with a disability, even if it's only myopia?
I seem to recall a skin job missing an eye.
Yes, but that was taken from him rather than being a genetic issue.
BSG
no interrupts from Baltar.
BSG
Pythia was one of us. Sometimes I call her Mom.
BSG
No interrupts.
BSG
Results are in. Plays were:
Destiny:
2 cards
Roslin:
No cards
Baltar:
1 card
Apollo:
No cards
Boomer:
No cards
Adama:
1 card
Results are:
Purple 4
Green 1
Blue 2
Blue 3
Tally: 4 - 6 = -2. Fail.
That concludes Staff Sgt Adama's turn. President Roslin, I'm sending you your card draw. When you're ready, please post your move and action.
(Administrative note: this check exhausted the Destiny Deck. I've created a new one.)
BSG
Further administrative notes: I have COs from Staff Sgt Adama, who needs to discard 3 cards. He discards: G2 G2 G2.
President Roslin's card draw has exhausted the Yellow and Green decks. I've reshuffled the discards.
BSG
End-of-turn summary:
Round 7.2 - Adama
Locations and Hands
Boomer: Armoury; 3 card(s)
Adama: Brig; 10 card(s)
Roslin: Brig; 10 card(s)
Baltar: Brig; 8 card(s)
Apollo: Resurrection Ship; 3 card(s)
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 3
Food: 7
Morale: 5
Population: 5
Viper Reserves: 7
Damaged Vipers: 1
Raptors: 4
Boarding Party: 0
Other
Nukes: 0
Jump Track: 1 (Red)
Distance Travelled: 7
Galactica Damage: None
I'm not much of a video-gamer (except for flight sims) but I'm gotta get this when it comes out: [link]
Pinging quietly on my radar for some months and now finally shown off in gloriously overblown video form: UK indie Positech's forthcoming PC game Gratuitous Space Battles, which may be the new best thing to happen in operatic chaos since, what, Homeworld?
eta: from the game site:
GSB is the next game from UK developer 'Positech Games'. It's a strategy / management / simulation game that does away with all the base building and delays and gets straight to the meat and potatoes of science-fiction games : The big space battles fought by huge spaceships with tons of laser beams and things going 'zap!', 'ka-boom!' and 'ka-pow!'. In GSB you put your ships together from modular components, arrange them into fleets, give your ships orders of engagement and then hope they emerge victorious from battle (or at least blow to bits in aesthetically pleasing ways).
Gratuitous Space Battles aims to bring the over-the-top explodiness back into space games. The game is for everyone who has watched big space armadas battle it out on TV and thought to themselves 'I could have done a much better job as admiral'. This is not a game of real-time arcade twitch reflexes. GSB is about what ships you design, and what you tell them to do. Your individual ship commanders have total autonomy during the chaotic battle that unfolds. This is not a tactical game, it is a strategic one. These gratuitous space battles are not won by plucky heroes with perfect teeth, but by the geeky starship builders who know exactly what ratio of plasma-cannons to engines each ship in the fleet will need.