I can't help with the die roll but if we fail the skill check I might be able to make us squeak by. If we count on failing, I think losing 1 pop & 1 morale is better than losing 2 morale.
Xander ,'Selfless'
Gaming 1: You are likely to be eaten by a grue
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BSG
but if we fail the skill check I might be able to make us squeak byhuh?
BSG
huh?
I'm not sure how specific I can be according to the table talk rules.
BSG
I don't do anything with my Loyalty card. my entire turn is "reveal my cylon nature" - it has side effects. Moving to the Resurrection Ship is part of that action; I don't get a "move" phase. And my Loyalty cards don't go to anyone else - at least I can't find anything in the rules that address anything about Loyalty cards changing hands.
BSG
Does Apollo 13 give his other loyalty card to another player now, or is that a separate action? I thought the "declare" thing was Move to the Resurrection Ship and Action give other card to another player.
No, that's a separate action. Revealing just moves you to the Resurrection Ship location, it isn't activated.
Morale & Population are in ok shape. I'm hesitant to whap Population more, in case we need to jump twice early to get to Earth. What are the other things that will zap morale?
Morale is the resource most commonly placed at risk by Crisis Cards.
I'm not sure how specific I can be according to the table talk rules.
The FAQ has clarified that you can state you have a specific type of card (but not its value) where it's relevant. For instance, if the table is discussing maybe running a scouting mission, you can offer whether or not you can order one. (Obviously, you can't use this as a loophole to list out your whole hand.)
Anyway, here that means you can name the card you're alluding to.
BSG
More on the secrecy rules: when discussing a skill check such as this, players may state that they can help a lot, they can help a little, or they can't help at all. You're not supposed to get more specific than this, but since three of you are in the Brig and limited to a single card, it would probably still be fairly informative.
BSG
I'd love to hear from all in the brig before I make my decision. But I'm wanting to keep the game going.
BSG
Um, correction. bt reminded me which cards this check needs. I was thinking it was a spring from the brig check. Sorry about that. With that, I revise and say, I can't help on this check, which leads me to think the roll is the best option.
bt, Please go with Option 2. Roll the bone, sir. Here's hoping we are on the plus side of life!
BSG
Ok. We will pause to see if anyone wants to play a Strategic Planning. (I have COs from two players - Baltar passes, and Apollo 13 passes of course because he's a frakkin' toaster. Roslin also passes as she's never drawn any Purple cards.)
That leaves Boomer and Adama. Please post whether you play a Strategic Planning or pass.
BSG
Ok, I have all orders: no interrupts. The gods smiled on your destruction of the Little Centurion that Couldn't; let's see how they feel about your campaign of rumour and innuendo, otherwise known as a series of posters with Apollo's mugshots asking "Have You Seen This Man? ...Ugly, Isn't He?"
Die roll: 1. You lose 1 Morale and 1 Population, as rioting spreads through the Fleet and new posters appear over the Apollo shots proclaiming "A Cylon Isn't Just For Christmas, It's For Life."
On the bright side, with no Cylon ships haranguing the fleet, the Cylon activation has no effect, and the Jump Prep track advances by 1. This concludes Boomer's turn (well, almost; there's some Recon to take care of); Staff Sgt Adama, I'm sending you your cards. When you're ready, please post your move and action.