A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
I'll play in a moment, as soon as I find my card list.
NOT BSG
As the latest in his Game Design Essentials series for Gamasutra, writer John Harris examines 10 games from the Western computer RPG (CRPG) tradition and 10 from the Japanese console RPG (JRPG) tradition, to figure out what exactly makes them tick. From the entry on Nethack: 'Gaining experience is supposed to carry the risk of harm and failure. Without that risk, gaining power becomes a foregone conclusion. It has reached the point where the mere act of spending time playing [most RPGs] appears to give players the right to have their characters become more powerful. The obstacles that provide experience become simply an arbitrary wall to scale before more power is granted; this, in a nutshell, is the type of play that has brought us grind, where the journey is simple and boring and the destination is something to be raced to. Nethack and many other roguelikes do feature experience gain, but it doesn't feel like grind. It doesn't because much of the time the player is gaining experience, he is in danger of sudden, catastrophic failure. When you're frequently a heartbeat away from death, it's difficult to become bored.' Harris' Game Design series has previously spanned subjects from mysterious games to open world games, unusual control schemes and difficult games." >[link]
BSG
Since we're playing our cards face-up, I'll just go ahead and post my play rather than sending it to bt.
Adama plays two G3 cards.
BSG
I have COs from both Roslin and Baltar:
Play no cards.
That leaves Apollo to finish the check.
Brigging Baltar (7 GP)
Destiny:
Y1 B3
Boomer:
No cards
Adama:
G3 G3
Roslin:
No cards
Baltar:
No cards (Tally: 2)
Apollo:
Funny, my post vanished.
Anyway, Nathan Fillion video pretty cute. Also of note in the new Halo game is that Nathan is joined once again by Adam Baldwin.
BSG
Rather interesting. I like this open card format. Can we do this every round?
t /dork
BSG
Rather interesting. I like this open card format. Can we do this every round?
Sure, if someone plays an IC every round.
Meanwhile, a noble spirit embriggens the smallest man. Dr Baltar, the check passes and it is the will of -- well, the Adamas -- that you be brigged. You have been moved there immediately.
Apollo's Crisis Card is:
Sleep Deprivation
Admiral's Choice
Admiral, when you are ready please post your choice.
BSG
Back in my day, we weren't allowed to sleep except while marching up hill, in the snow. We're going to keep those pilots in their birds!
-1 Morale.
BSG
Very well. The Admiral reacts to the pilots' sleep deprivation by installing a crying baby in every Viper. Morale takes a hit, but they stay flying.
Cylon:
Basestar. I have a new die for rolling when attacking you. It's black, white speckles. Red numbering. It is an appropriate instrument of your destruction.
Die roll:
3. Miss. I've said it before and I'll say it again, democracy does not work.
Jump Prep:
Yes. You have now reached Blue (-3). You may jump early at the risk of 3 Population. Or, y'know, you and the Cylon fleet can just hang out for a while, kick back to some Creedence Clearwater Revival.
Boomer, your turn is about to begin. I'll send you your card draw, then when you're ready, please post your move and action.
BSG
End of turn summary
Round 3.5 - Apollo
Locations and Hands
Boomer: Hangar Deck; 3 card(s)
Adama: Communications; 7 card(s)
Roslin: Admiral's Quarters; 1 card(s)
Baltar: Brig; 3 card(s)
Apollo: Admiral's Quarters; 5 card(s)
Sectors
Sector 1: Empty
Sector 2: 1 Heavy Raider(s)
Sector 3: Civilians D
Sector 4: 1 Basestar(s)
Sector 5: 4 Raider(s), 3 RSV(s), Civilians A B E
Sector 6: 9 Raider(s), 1 RSV(s), Civilians C F
Resources
Fuel: 6
Food: 8
Morale: 7
Population: 10
Viper Reserves: 3
Damaged Vipers: 1
Raptors: 4
Boarding Party: Start
Other
Nukes: 0
Jump Track: 3 (Blue)
Distance Travelled: 2
Galactica Damage: None