That's a cool idea as well. Might be an interesting plot hook for an adventure where someone seeks the Warlock out in order to get an audience with her patron for such purposes.
Xander ,'Same Time, Same Place'
Gaming 1: You are likely to be eaten by a grue
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So talked to the Warlock player about the deepest secret being part of the Pact and asked if her character agreed to share the secret with Mavalene (in which case they both know it) or if she gave it to her (in which case it would have been plucked out of her head and the Warlock no longer remembers.) She chose the latter, so this should be fun.
The player also made clear that the Warlock learned her lesson with the "giving" and now is sure to share the secrets she comes across instead of giving them.
Cool! The plot possibilities when dealing with the tricksy folk are endless.
Finally had our first in-person session last night. It was great actually getting people around a table and rolling real dice. Just need to get back in the facespace DMing groove again. 7 years of Roll20 has spoiled me from having everything a simple click away and it doing the math for me.
Sounds like fun.
My players instantly loved one of the NPCs I introduced (a dim-witted but good-hearted Dragonborn war priest) to the point one of them was contemplating buying and painting a mini for him since I didn't have one.
So of course he got killed by the orcs they were fighting 15 minutes later.
They're discussing if there's a way they can get him resurrected (they're only 3rd level and magic only recently came back into the world after a prior catastrophe so there's not exactly a bunch of high-level clerics around.) I smell another adventure.
I love it when players come up with story hooks on their own.
Whoops. Apparently Bethesda released a Skyrim-based RPG adventure that was a literal copy and paste hackjob of an official D&D adventure. [link]
It's fantastic that someone can make a career of that. I could never do it. I'm already self-conscious enough about not sucking when I'm running a game for my friends. Getting paid to run a game for strangers would be way too nerve-wracking.