A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
From a Vulture interview with the SNL writers who did the recent Weezer sketch. Apparently they're nerdy about other stuff as well.
Alan, is there anything that gets you as heated as Weezer and Shrek do for these two?
Alan: Yes, basically anything that I care about. If you razzle me, I'll razz you back. The thing that interests me about writing sketches like this one is that if you replace "the movie Shrek" or "Weezer" with any other movie or band, it still makes sense. I think everyone has had some version of this argument before. I've definitely gone slathering, froth-mouthed mad over which edition of Dungeons & Dragons is better.
Okay, which one?
Alan: Okay, here's the thing: Is 5th Edition the most accessible? Yes. Does that make it the best? Maybe. But if you want to get down to brass tacks and do a meat grinder, and roll 50 characters in a day and really play with stats and do some freaking number-crunching, then you go 2e all day.
So you're prioritizing the mechanics and statistics over a chance for interactive storytelling.
Alan: Just because 2nd Edition has more number-crunching doesn't necessitate playing the game in a less narrative style.
How do you get a chance to play the characters, fill out their backstory, if they die like three moves in?
Alan: Okay, wow. I get it. I get that everyone wants to cosplay their favorite Game of Thrones characters in 5th Edition, but here's the thing …
Eli: This is a nightmare.
Alan: We're here to roll dice and hit trolls!
That's awesome!
FWIW, when I was younger I loved all the number-crunching, but now that I have a family 5E hits that sweet spot of just enough crunch to make it interesting without having to spend 5 hours developing a baddie my players are going to kill in 2 rounds.
FWIW, when I was younger I loved all the number-crunching, but now that I have a family 5E hits that sweet spot of just enough crunch to make it interesting without having to spend 5 hours developing a baddie my players are going to kill in 2 rounds.
This exactly. I tried running Ryan through a 3e adventure a little while back. Had to abort it, too much work for him (and me). I've started him through Tales from the Yawning Portal now. A set of converted dungeon crawls is just perfect, because "I get that everyone wants to cosplay their favourite Game of Thrones characters in 5th Edition, but here's the thing... We're here to roll dice and hit trolls!"
Yeah. I've done some improvised Homebrew for my son here and there but if he ever decides he wants me to run a regular game for him and his friends I'll likely just run them through TFtYP.
Side note, for the first adventure in that, did you give him a way to
rescue the people taken over by the tree?
The way things happen in the official adventure don't sit right with me. I've decided if I ever run it they can
free the tree-bound folks by feeding them the Life fruit.
It makes logical sense to me and gives them a nice little "do the right thing vs. earn a profit" decision.
He hasn't reached that part yet - we've only just started - but you make a good point, especially for a kid. I think I'll do it that way too.
It's just kind of bizarre that the adventure by default doesn't give you any way of actually
doing what were hired to do.
Depending on the kid I could definitely see them feeling like they failed.
I was given Soul Calibur 6 for Christmas. I've already spent way too many hours making custom characters. (I hear it includes a pretty decent fighting game, too.)
Ryan just today finished off the Sunless Citadel! I used your suggestion and
allowed the Life fruit to be able to restore the Hucreles. (I also decided that Sir Brayford would be the Hucrele brother instead, so he could restore both of them.)
The final battle looked like it was going to be a tough one for him, as he got some very poor initiative results and all; but then
his sorcerer - at the time restrained by an entangle spell - decided to attack the tree with a chromatic orb (fire). He rolled a mighty 20 on the damage, and with its fire vulnerability, he took it down in a single shot. So he's feeling quite chuffed with himself.
Nice, BT!
I'm actually putting together an in-person D&D game for the first time in 15 years. We rolled characters on Saturday night (ended up having to do that part online because my wife is sick.) I may have to eventually buy myself a cheap laptop to use at the table because after running games online for the past several years I'm finding using paper kind of awkward.