Spike? It's you. It's really you! My therapist thought I was holding on to false hope, but…I knew you'd come back. You're like…you're like Gandalf the White, resurrected from the pit of the Balrog, more beautiful than ever. Oh…he's alive Frodo. He's alive.

Andrew ,'Damage'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


billytea - Apr 28, 2017 5:56:42 am PDT #25419 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

For the next game, I'm thinking of introducing a new element, and would like to see what people think. It's a search card, that each player can make use of just once per game. It allows a player some measure of control over the vagaries of the card draw. Here's how it works.

  • A player who wishes to make use of this card in a round plays it instead of their action card.
  • Before we get into the phases, the player conducts a search:
  • They pick a category of card from a list of eight. They then turn up cards from the deck, one by one, until they find a card that matches the category they're looking for.
  • They then have a choice: keep that card, or keep looking. If they choose the former, they take the card into their hand and we go to the phases as usual. If they choose the latter, then they keep turning over cards one by one, until they find a second match. They must then take that second match.

The categories are designed to remedy times when the cards are against you. For example:

  • Want to run an Evil Empire, but can't get your military going? Look for a development that adds +1 or +2 strength.
  • It's early in the game, but you just can't get your card flow started? Look for a cheap (1 or 2) windfall world. You can specify either military or non-military, whichever suits you better.
  • It's later in the game, and you're looking to pile on the points. Evil Empire? Look for a military world with at least 5 defence. Want to go produce-and-consume, but don't have the Consume powers? Look for a world that lets you consume 2 or more goods at once. Or for pretty much anyone who wants some high value action: go looking for a status development (6 cost, variable value).

That's the basic idea. If you do fine finding the cards you need on your own, that's fine. You don't have to play it, and it won't change your game. But if the deck's against you, it'll give you a way to take control over it.

How does that sound? Should we give it a try?


Connie Neil - Apr 28, 2017 6:00:35 am PDT #25420 of 26133
brillig

Sounds like a plan.


billytea - May 01, 2017 8:53:34 pm PDT #25421 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

Ok, let's get planning underway for game 11 of Race for the Galaxy. I suggeted we allow each player a one-time use of a Search card, and in the words of Dr Zoidberg, I'm not hearing a no, so we'll go ahead with that. Aside from that, we'll use the same set-up as we had this game. Sign up here or send me an email. Who's interested?


Connie Neil - May 02, 2017 5:42:35 am PDT #25422 of 26133
brillig

I'm in


askye - May 02, 2017 7:03:53 pm PDT #25423 of 26133
Thrive to spite them

I'm in


Kalshane - Jul 23, 2017 6:20:35 am PDT #25424 of 26133
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

So I just sent my D&D group a "Now might be a good time to start thinking about backup characters" email. Their barbarian got bored while were planning how to assault a fortress full of ogres and decided to just run out and stir up the hornets' nest. They've managed to kill the first wave but have expended about half their resources doing so and there's still twice as many ogres left as they've killed, including the boss types and the spellcaster that's been directing them.

They decided to do this after several NPCs warned them a frontal assault was likely suicidal, so I'm not going to pull any punches.


Connie Neil - Aug 01, 2017 4:45:17 am PDT #25425 of 26133
brillig

D&D this weekend: I'm playing a wild mage, and I got to burn off a bunch of poisonous fungi with a fire bolt, which I did with great glee, then got to do it a few more times in other parts of the dungeon. After clearing a large cavern, the DM said, "OK, if the Destroyer of Worlds is done there . . ." That made me very happy.


Kalshane - Aug 05, 2017 8:45:27 pm PDT #25426 of 26133
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

Nice!

Well, they survived. Ended up being a three hour battle (I've only had one battle that long in 5th Ed before, that was the final fight of my previous campaign) to clear the courtyard (the enemy spellcaster made an appearance after the alarm was raised and made them really miserable. They were very unhappy when she teleported away before they could kill her.) Blocking off the main approach with a Spike Growth so the ogres were forced to either charge through and take a ton of damage or hang back and chuck javelins with disadvantage (because a 40' diameter puts anything on the other side at long range for a javelin) saved their butts.

They still have the keep itself to clear (though they took care of the first floor before we called it a night) and are pretty much running on fumes at this point, so it still could be bad.


Gudanov - Aug 25, 2017 7:14:53 am PDT #25427 of 26133
Coding and Sleeping

I want to design a RPG. The only problem is that I have no time to do it.

My goals would be to get rid of hit points, eliminate any dice rolling for the GM, use a hero token system where you have a supply of tokens that you can expend to replace a bad roll or perform a feat (possible feats depend on abilities and skills). One way it would be possible to earn tokens would be making cool disadvantageous decisions that are in-character, likewise you could lose a token for going out-of-character to gain advantage (the idea is that being true to your ideals makes you more confident in your actions). A design for a loose, story-telling type game rather than a tactical one with a fair amount of judgement calls on the part of the GM.


Kalshane - Nov 15, 2017 5:12:08 am PST #25428 of 26133
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

How is it, in 30 years of sitting at the gaming table I've never shed a single tear (outside of the occasional "laughing so hard I'm crying" moment) but watching someone else's D&D game had me weeping? (I'm making my way through the final episodes of the Vox Machina campaign on Critical Role.)