Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
'zat my hubby?
Yeah, made my night last night.
A fine story; yet I can't help but notice a lack of backstory detail therein.
Formatting might be screwy. But it's been a bad sick day, and can't concentrate to fix.
Vonda Ironfist
Pale with rusted iron hair color.
Nick name "Rusty"
Fighter
Mountain Dwarf
Fighter skills:
- Insight & Perception
Rusty is the youngest son (of 10) of Thorin Ironfist. Thorin is well known throughout Iron Mountain and the rest of the mountain range, as the best blacksmith in the land. His oldest sons are quickly learning from their father, and are as skilled as any other blacksmith in the land. But Rusty, being the youngest sees the writing on the wall.
There are 9 above him. He will never get the forge. And while he is an adequate blacksmith, he will never come close to his brothers skills. Now that Rusty is getting to be 40, he needed to find his place in the world. He's tried many jobs under the mountain. The town watch taught him to fight, but didn't let him battle anyone. All they did was lock up the drunks, and guard the entrance to the mine. Mining was not his thing. He loved how they built up his muscles, and made him strong. He just didn't find it interesting. Dig here. Dig there. Dig everywhere.
And working in the shoppe selling his father's creations was fine. He wasn't a great salesman. Quite frankly, folks buying armor and weapons usually knew what they wanted, and everyone knew his father's reputation for making the best, so the stuff really did sell itself. So working in the shoppe was boring.
Rusty thought it through, and wanted to explore the world. One day, he sat down with his father.
"Father, I'm having trouble finding my place in the world"
"What are you talking about? You have a ton of options to pick from under the mountain."
"Yes father, but none appeal to my heart. You said it yourself, my smithing skills are adequate, but will never reach the quality of Thorin Jr. The shoppe is boring, because the equipment sells itself. And the mines are not for me."
"There are plenty of other fine and honorable jobs under the mountain. Why not put your fighting skills to use, and join the constabulary again?"
"C'mon Father. Under the mountain, there isn't any crime. All the constables do is lock up the drunks until they sober up. You know that means I'd be locking up my brothers! Which we all know is a waste of time. We helped build the shackles and jails. We know how to get out of them, even drunk. All it would do, would make everyone mad at me. I love my brothers. I don't want them mad at me. Plus, I like to drink too!"
His father chuckled at that, "Yes, this is true. So, not the constabulary. How about theā¦"
"Wait father. I know what I want to do. But I don't want you to be disappointed."
"What is it my son?"
Rusty looked down, and gathered some strength, took a deep breath, and looked his father in the eyes and said, "I want to be an adventurer. I want to explore the world beyond Iron Mountain. I want to meet others. I want to see more exotic metals than just iron and gold coins. I want to put my fighting skills to use, to help people. Maybe even slay a dragon! Look, the one thing I'm good at is fighting. We test everything you make. I've used every weapon. I've worn a ton of different types of armor. I've always bested every one of my brothers since I was around 20. And nobody at the constabulary had a chance of besting me. I'm strong. I'm agile. And I can fight."
His father listened intensely, and sighed. "Is there no talking you out of this?"
"No, sir."
"Have you told anyone else?"
"No, sir"
"When do you leave?"
"I hadn't planned that. I wanted your blessing first."
"Will you behave with honor? Killing only when needed? I do not want you to bring shame on our family or clan."
"Father, you know me too (continued...)
( continues...) well, you already know the answers to those questions. I will always do the honorable thing."
"Well. We should tell the family tonight at dinner. But you can not leave too soon. If you are venturing out in the world, I have to forge the best armor to help keep you safe, and the best weapons to slay those who are trying to hurt you. Plate armor will take some time. With Adrik and Thorin Jr, we can get it done in about 100 days. Can you wait that long?"
"For the finest armor in the land? I would be a fool not to"
"In the meantime, I'd suggest heading into the mines, and earning some coins to fill your pockets. Plus, it will get you into shape. I also expect to see you sparring with your other brothers every night. I want to make sure your weapons & shield skills are top notch before you leave"
"Yes father"
And that night, after a big feast, and lots of mugs of brew, Rusty told his family his plan. His father outlined the priorities in the forge. His mother would fashion the leather backings, his father and oldest brothers forged the plate, and the rest of his siblings did their best to beat him every night. But they never did. And after 100 days, it was time. His family lined up to say good bye. His father was first. He brought over the plate mail, and helped him into it. "Your mother worked the leather, and I worked the metal, so know, your parents will protect you".
Next was the second youngest brother, Ulfgar. He handed Rusty a backpack and said "If you are going to explore the world, you need to carry your plunder"
Then his brother Travok handed him a bedroll and said, "all that fighting will make you tired. You will need this to keep you warm. Not as warm as the forge, but it will do."
Next, his brother Tordek handed him a mess kit. "Little brother, we don't want the world thinking we are savages. Use the cutlery like Mother taught us!" and the others laughed.
Flint handed Rusty a tinderbox. "To help you start fires. Cook the meat. And stay warm in the frozen lands."
Oskar said "you may pall around with folks who can't see in the dark as well as us, so here are 10 torches. Don't expect you will need them, but, can't hurt to have".
His brother Morgran was next in the line. "Look little brother. You may be OUR little brother, but you are still a Dwarf! You gotta eat! For those days you can't find game to kill, here are 10 days of rations".
Rurik, adding to Morgran's words, passing Rusty a water skin, saying "and don't forget to stay hydrated. We wouldn't want those supple muscles cramping, or worse, that brain of yours to stop thinking!" which brought another laugh from the group.
His brother Adrik strapped a rope onto the backpack. "In case you dig yourself into a hole too deep to climb out.
And Thorin Jr was last in the line, and handed him the finest warhammer he had ever seen. It was perfectly balanced. And a shield that matched his armor, with their family crest in the center, it looked and felt magnificent. "With these two items, you can do a lot of damage. Make us proud!"
At the end of the line, Rusty looked back at his family, and said "Thank you, to each and every one of you. I will come back when I can, and share my tales and spoils."
And with that, he headed out the door, found his way to the tunnel mouth, and stepped out into the greater world, and headed for Deep Harbor, where he heard there were places to find fellow adventurers.
I skipped because I am looking forward to learning about your character in game. Also because maybe there are things you don't want my character to know about yours. But yeah D is super psyched to DM for you!
So I might actually, finally, be starting my game this Saturday. 3 of the original players finally admitted to me (and themselves) two weeks ago that as much as they wanted to play, they just don't have the time, so they dropped out. I managed to find 2 replacement players (who originally turned me down, but now that 3 months have passed, it's actually more doable for them) so we'll have 4 players for the first session. They actually have character sheets and backstories and everything.
The fifth player is out of town this weekend but he told us all to start without him rather than postponing the game yet another two weeks. I'm disappointed we won't have the full crew (the first session is great for introducing them to what will be their hometown for early part of the adventure) but I'd rather not tempt fate and try pushing things back yet again, especially since I have the missing player's blessing.
Adventures with the boy! At the end of January we finally finished off a D&D campaign that we've been running for about two years. This was the two-volume deal, Hoard of the Dragon Queen and the Rise of Tiamat. On Australia Day, Ryan finally faced the Dragon Queen after planning an assault on her temple. She was already weakened by the disruptions they'd managed to the summoning ritual, his party was loaded up with a patchwork of elemental resistances and their frothing barbarian was wearing his flying shoes. She put out a lot of damage, but in the end the result wasn't really in doubt.
Ryan was managing all six characters in his party, so roleplaying wasn't a big part of the proceedings. But he did identify with one character in particular, Ryan the dragonborn sorcerer. We'd given him a backstory that he had been an ancient silver dragon personal attendant of Bahamut, whose pride had seen him punished by taking mortal form to learn some humility. He was very happy to have his sorcerer reinstated. For his other party members, I decided the Dwarven barbarian, wood elven ranger and nature cleric were jointly given the lands around Tiamat's temple to protect and prevent any repeats; while his bard and arcane trickster went off to learn lore from the good dragons. The boy was pretty satisfied with that.
But this is as nothing compared to the true awesome dread he is about to confront. For our next campaign will be... 3.5e! Oh, the horror. Tracking bonuses and penalties and all the rest of it for an entire party. On the plus side, I get to dust off all my Eberron source books. Gods, I love that setting. There was a game I was running, had to abandon it due to the birth of Ryan. Had some campaign plots I was really quite proud of. I may have to rework them for the boy. (Toned down substantially.
Anyway, he's set up his party. He has a warforged spiked chain fighter, because this is 3.5e, dammit! Also a shifter druid, elven wizard, monk of House Orien and scout of House Lyrandar. I think he's going to enjoy this. (And probably swear off 3.5e forever thereafter.)
I need to find a D&D game.
Awesome, BT!
My son hasn't really been asking to play recently (though we have been playing Potion Explosion, which is a lot of fun) so I can't remember the last time I ran a game for him.
My new 5E game is finally underway (4th session scheduled for Saturday) I discovered from a DM standpoint last session that Invisibility is nowhere near as powerful in 5E as it was in 3.5/PF. (The party just faced a quasit spellcaster that had given the PCs in the previous Pathfinder version of the campaign all sorts of fits, as she was able to cast summoning and other non-attack spells while remaining invisible and generally make a nuisance of herself. In 5E they could still target her if she didn't spend an action to Hide and she couldn't cast anything without revealing herself, so her ability to turn invisible at-will only resulted in a couple attack rolls at Disadvantage rather than completely changing the dynamic of the fight.)
I need to find a D&D game.
Sadly, I can't help with that; but I've been in touch with omnis and he was interested in another game of Race for the Galaxy. I currently have two players, omnis and Ryan. Would anyone else like to go another round?
Sure, I'll go another round.