A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
ugh sorry it took me so long to reply. Alas I have to pass this time on
RftG.
I just don't want to be holding up the game.
I am heavy into organizing our tabletop simulator/skype D&D group, the Deep Harbor Adventuring Company. I'm also finding that I need to spend more time studying the Ravenloft guide in order to provide the best experience for my players.
tabletop simulator/skype D&D
We are in the process of expanding our group and maybe running games more often than Sunday and the occasional Monday nights (we usually start at 6pm West Coast US time) please send me a FB message (Laga Ratica) if you would like to learn more.
I'm already involved in two D&D games, unfortunately. Adding a third would likely put my marriage at risk.
One of our group is having trouble with just the one.
Laga, I've been looking to get into another TTRPG group! I'd be pretty much starting from scratch, though, I've never done it online before. What Edition would you be using?
Currently we are using 5.0. I believe you would not be the only player starting from scratch.
Man, I would love to be back in a D&D game, but the time zone difference is a bit prohibitive.
CALLING ALL BUFFISTAE - please check out my post in Beep Me (probably should have put it in Press, too late now).
RftG
Well now, it looks like we have just two players for the next game, Connie and Ryan. Mano a Mano! Head to head! Much as when Adult Swim put Flying Shark ("Destructive Denizen of the Deep") up against Flying Crocodile ("Nihilistic Nightmare of the Nile").
Questions will be asked -- AND DESTROYED! BY ANSWERS! They will battle in a battle where there can be no winner... WHO WILL WIN?!?!?
Ahem. Anyway, given there'll only be two people, we'll be using the 2-player variant rules. Turns can get a bit thin with just two possible phases; so with just two players, each player chooses
two
action cards instead of one. For instance, a player could choose Settle/Trade - play a windfall world and trade the new good right away. Or Consume (x2)/Produce, speeding up a produce-and-consume strategy. And so on. A player can select the same phase twice, with the exception of Phase V. In Phases II and III, they then happen twice; Phases I and IV, they happen once, but the player gets two different bonuses.
Cards are going out now.
RftG
And we're off! Here is the starting layout:
Round 0
Goals
Production Leader - Most Production Worlds
Propaganda Edge - Most Rebel Military Worlds
Uplift Knowledge - First to 3 Uplift cards
Expansion Leader - First to 8 cards in layout
Galactic Status - First to play 6-cost development
Innovation Leader - First to have a power in each phase
Connie Neil
Layout
Imperium Warlord (Non-Military World)
Cards in Hand:
4
Military Strength:
1
Victory Points:
0
Layout Value:
2
6-Cost Developments:
0
Goals:
0
Ryan
Layout
Galactic Developers (Non-Military World)
Cards in Hand:
4
Military Strength:
0
Victory Points:
0
Layout Value:
1
6-Cost Developments:
0
Goals:
0
VP Pool: 24
Our goals for this game are:
Most:
the most production worlds (minimum of 4), and the most Rebel military worlds (minimum of 3). Neither player yet has any of those.
First:
four tiles here.
- First to have 3 Uplift cards in their layout.
- First to have 8 cards in their layout (of any kind).
- First to play a status development.
- First to have a power in each phase.
I have choices for Round 1, which will be up next.