Travers: Perhaps you'll favor us with a demonstration while we're here. Buffy: You mean, like, right now? 'Cause, already had my recommended daily dose of fights tonight.

'Potential'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


billytea - Apr 20, 2016 4:33:55 am PDT #25143 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

Congratulations Laga! A fine victory. This was a victory of focus, with the 14 points she claimed from goals more than accounting for her lead over Connie and chrismg (both of whom racked up impressive scores of their own).

I have two observations about the flow of the game this time around. First is the prevalence of military strategies this game. At game start, all players had a choice between a military-themed starting world and a non-military one. Four out of the five chose the military world. The one exception, Laga, still played six military worlds, equal with the 10-strength chrismg. (Everyone managed at least two.) With that said, there's more than one way to use the military, as we saw in this game.

  • chrismg took the obvious route of building enough strength to take on anything.

  • Connie never built more than a few points of military strength, even including specialist strength (she got +2 against Green worlds). But that let her play three cheap windfall worlds for good card flow. (And she converted it to points too, courtesy of a couple of well-fitting 6-cost developments.) Even 2 or 3 strength can pay dividends.

  • Then there's Ryan and especially Laga. Laga had -1 strength, but no one played more military worlds than she did. (Ryan played a respectable four worlds too.) Their avenue was a power that let them play military as non-military, and in both cases, at a discount. Laga didn't play expensive stuff - aside from her 6-cost developments, she never paid more than 2 discards for anything. (Ryan, on the other hand, played the biggest world in the game, Rebel Stronghold, for 7 discards.) You don't see this power worked into a strategy so often, but it can be effective. The second expansion helps here, with rebel Cantina, Rebel Pact and Rebel Alliance, all of which either provide the ability or make it cheaper (or both).

(I left out omnis. He started with New Sparta for +2 strength, but struggled to increase it. Ultimately he turned instead to Blue world consumption. Worth noting that while starting worlds provide a bonus for one direction or another, they don't close off other avenues, if that's what the cards support.)

In summary, you can make military strength a dominant strategy; or build just enough for cheaper worlds and windfall card flow; or you can even run a low-intensity or high-intensity campaign of conquest with a military-to-non-military power and a source of card flow.

The other comment concerns the name of the game, i.e. Race for the Galaxy. The biggest difference between Laga's game and the others, or at the other end, Explore Bros omnis and Ryan, was their tempo out of the gate. Recall that Laga favoured cheap cards. By Round 3, she'd played two more cards than anyone else, a clear lead. Meanwhile, there's a reason Ryan and omnis kept exploring. They both had some nice cards at game start - too nice. What they didn't have were cheap cards that could get them started. By Round 7, they each had only five cards in their respective layouts, at least three fewer than anyone else.

You don't have to gun it at the start to win. It worked for Laga, but both Connie and chrismg found a middle ground that still let them pile on points in the later game. And Laga's strategy saw her load up on low-value cards. At game end, she was at the low end on consumption points and layout value. Why did her strategy work here?

That brings us back to goals. The "First" goals all rely on beating the other players to fulfilling some criterion. Laga's plays were cheap but not haphazard. The goals were the bonus points that made the cheap plays worthwhile.

How about at the other end - what could Ryan and omnis have done differently? Unfortunately, sometimes the cards just be that way. There may not be much to be done about it but continue to explore and hope you get the first stepping stone. (Cheap windfall worlds often make a good starting point, thanks to the card flow from trading. But you still need to pick one up first.)

The third expansion actually has a mechanism (continued...)


billytea - Apr 20, 2016 4:33:56 am PDT #25144 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

( continues...) to help with that. It lets every player, once a game, search for a card matching a certain criterion (there are nine such criteria that the player can choose from). Two of those criteria are either a cheap non-military windfall world, or a cheap military windfall world. (One can also seek a development that gives +1 or +2 military.) But for the moment, every so often a player can find themselves just at the mercy of their draw.

In summary: outpacing the other players can be a viable strategy, especially if you can ensure bonus points from goals or 6-cost developments or such like. Falling too far behind the other players is likely to hurt. It's something to avoid, but that's sometimes easier said than done.


billytea - Apr 20, 2016 8:20:11 pm PDT #25145 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

My plannage is on for the next game. Who wants in? I figure we play under the same conditions as the game just gone, so we'll have the goals and a choice of starting worlds.


Connie Neil - Apr 21, 2016 5:44:59 am PDT #25146 of 26133
brillig

I"m in


omnis_audis - Apr 21, 2016 2:19:07 pm PDT #25147 of 26133
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

Only if you promise better card draws.

Eh. Ok. Even if you can't promise better card draws.


billytea - Apr 21, 2016 2:25:47 pm PDT #25148 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

Only if you promise better card draws.

Done! Not necessarily for you, but I'm sure someone will pull the good stuff.


Laga - Apr 22, 2016 6:12:15 am PDT #25149 of 26133
You should know I'm a big deal in the Resistance.

RFTG

I'll play but as always, I am happy to sit out to make room for new players.


Kalshane - Apr 23, 2016 6:47:39 am PDT #25150 of 26133
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

Ran the final session of my 2+ year D&D/Pathfinder campaign (we converted to 5th Ed about 8 months ago) last night. Showdown between 7 16th level PCs and an ancient wizard in his pocket dimension with a few giants, a pair of lamia matriarchs and an adult blue dragon backing him up.

About an hour in I thought I had horribly miscalculated as the entire party was either down and making Death Saves or sitting at around 20 hit points and the baddies had barely been scratched. But they somehow managed to turn it around through judicious spell use (Holy Aura and Circle of Power are incredible buffs. Holy Aura alone probably turned 2 dozen crits against PCs into misses during the course of the fight) smart deployment of an Eversmoking Bottle (Transmutation specialists are powerful, but the vast majority of their spells require you to see your target) some good luck.

Overall the battle took close to 5 hours to play out, 4 out 7 PCs got dropped (and multiple times at that) a 5th would have dropped if not for being a half-orc and the party wizard actually got killed by a Finger of Death, but the cleric managed to bring him back with Revivify. They were all running on fumes at the end, having used most of their spell slots and other per day/rest abilities as well as the majority of their potions and scrolls. Final blow came from the rogue who had popped a potion of Invisibility the previous round (which was only effective thanks to the bard having dispelled the big bad's buffs, including True Seeing) and then fired at the flying evil wizard with his bow for a sneak attack.

As I told them after it was all over, there was no doubt that they fully earned that final victory.


Connie Neil - Apr 23, 2016 9:51:58 am PDT #25151 of 26133
brillig

That sounds properly epic.


chrismg - Apr 23, 2016 7:43:50 pm PDT #25152 of 26133
"...and then Legolas and the Hulk destroy the entire Greek army." - Penny Arcade

I'm in for racing.

Kalshane, that sounds awesome and hair-raising!