Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
RftG
End-of-round summary:
Round 3
Goals
Propaganda Edge - Most Rebel Military Worlds
Production Leader - Most Production Worlds
Overlord Discoveries - First to 3 Alien cards
Galactic Riches - First to 4 goods
Uplift Knowledge - First to 3 Uplift cards
Innovation Leader - First to have a power in each phase (Laga)
Ryan
Layout
Rebel Cantina (Non-Military World)
Merchant World (Non-Military World)
Cards in Hand:
3
Military Strength:
0
Victory Points:
1
Layout Value:
2
6-Cost Developments:
0
Goals:
0
Laga
Layout
Galactic Developers (Non-Military World)
Contact Specialist (Development)
New Vinland (Non-Military Blue Production World)
Star Nomad Lair (Military Blue Windfall World)
Colony Ship (Development)
Devolved Uplift Race (Military Blue Production World)
Cards in Hand:
3
Military Strength:
-1
Victory Points:
0
Layout Value:
6
6-Cost Developments:
0
Goals:
3
omnis
Layout
New Sparta (Military World)
R&D Crash Program (Development)
Smuggling World (Non-Military Blue Production World)
Galactic Resort (Non-Military Blue Windfall World)
Cards in Hand:
3
Military Strength:
2
Victory Points:
1
Layout Value:
4
6-Cost Developments:
0
Goals:
0
Connie Neil
Layout
Imperium Warlord (Non-Military World)
Outlaw World (Military World)
Abandoned Alien Uplift Camp (Non-Military World)
Comet Zone (Non-Military Brown Production World)
Cards in Hand:
3
Military Strength:
0
Victory Points:
0
Layout Value:
7
6-Cost Developments:
0
Goals:
0
chrismg
Layout
Epsilon Eridani (Non-Military World)
Runaway Robots (Military Brown Windfall World)
Secluded World (Non-Military Blue Production World)
Interstellar Bank (Development)
Cards in Hand:
6
Military Strength:
1
Victory Points:
0
Layout Value:
4
6-Cost Developments:
0
Goals:
0
VP Pool: 58
RftG
Edit: odd, I thought I'd already posted about Phase I. Fortunately, I'd composed the post in Notepad, so here it is:
RftG
Orders for Round 4:
Ryan: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Laga: Phase V - Produce
omnis: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Connie Neil: Phase III - Settle
chrismg: Phase II - Develop
Explore Bros are at it again, so Phase I is first, with the same arrangements as last round:
Ryan
draws 3 cards and keeps 2.
Laga
draws 3 cards and keeps 1.
omnis
draws 3 cards, adds them to his hand and then discards 1.
Connie
draws 4 cards and keeps 1.
chrismg
draws 2 cards and keeps 1.
Cards are going out now. Everyone, please let me know what you keep. After this we'll have Phase II (Develop) and Phase III (Settle), so make sure you've got orders in for them. We will also have Phase V this round, so be aware that if you play a production world, you will get to produce on it immediately.
RftG
RftG
Phase I is settled; next is Phase II (Develop).
Ryan, omnis
and
Connie
all pass.
Laga
and
chrismg
both draw 1 card, for Galactic Developers and Interstellar Bank respectively.
Laga
passes on playing a development;
chrismg
plays R&D Crash Program at 0 cost, as he chose this phase. He may discard this card in a later Phase II for -3 cost on another development. Until then, in Phase IV, he can discard 1 card from his hand to draw 1 replacement.
Phase III (Settle) is next. I have orders from everyone, but I need to clarify a couple of them before proceeding.
RftG
Phase III (Settle) orders.
chrismg
passes.
Ryan
plays Distant World for 4 discards, the rest of his hand. This is a Green production world. It also gives +3 cards when trading a Blue good.
Laga
plays Insect Uplift Race for 1 discard. This is a military Green windfall world with 2 defence, which she plays using Contact Specialist.
omnis
plays Prosperous World for 2 discards, getting -1 cost from Smuggling World. This is a Blue production world, and can consume 1 good for 1 VP.
Connie
plays Reptilian Uplift Race. This is a military Green windfall world with 2 defence, which she meets with +2 military against Green worlds from Abandoned Alien Uplift Camp. Connie now has 2 Uplift cards; a third will give her the "3 Uplift" goal. She then draws 1 card for choosing this phase.
RftG
For the first time this game, we finish the round with Phase V (Produce).
Ryan
produces 1 Green good on the newly played Distant World. He then draws 1 card from Rebel Cantina.
Laga
chose this phase, so she can produce on a windfall world. She produces 3 Blue goods.
omnis
produces 2 Blue goods.
Connie
produces 1 Brown good. She then draws 1 card for producing on Comet Zone.
chrismg
produces 1 Blue good.
That concludes Round 4, and at this point, Laga has 4 goods. That means she has fulfilled the "Galactic Riches" goal for 3 VPs.
Everyone, please send me your choice of Action card for Round 5.
RftG
End-of-round summary:
Round 4
Goals
Propaganda Edge - Most Rebel Military Worlds
Production Leader - Most Production Worlds
Overlord Discoveries - First to 3 Alien cards
Galactic Riches - First to 4 goods (Laga)
Uplift Knowledge - First to 3 Uplift cards
Innovation Leader - First to have a power in each phase (Laga)
Ryan
Layout
Rebel Cantina (Non-Military World)
Merchant World (Non-Military World)
Distant World (Non-Military Green Production World) + good
Cards in Hand:
1
Military Strength:
0
Victory Points:
1
Layout Value:
4
6-Cost Developments:
0
Goals:
0
Laga
Layout
Galactic Developers (Non-Military World)
Contact Specialist (Development)
New Vinland (Non-Military Blue Production World) + good
Star Nomad Lair (Military Blue Windfall World) + good
Colony Ship (Development)
Devolved Uplift Race (Military Blue Production World) + good
Insect Uplift Race (Military Green Windfall World) + good
Cards in Hand:
3
Military Strength:
-1
Victory Points:
0
Layout Value:
8
6-Cost Developments:
0
Goals:
6
omnis
Layout
New Sparta (Military World)
R&D Crash Program (Development)
Smuggling World (Non-Military Blue Production World) + good
Galactic Resort (Non-Military Blue Windfall World)
Prosperous World (Non-Military Blue Production World) + good
Cards in Hand:
2
Military Strength:
2
Victory Points:
1
Layout Value:
6
6-Cost Developments:
0
Goals:
0
Connie Neil
Layout
Imperium Warlord (Non-Military World)
Outlaw World (Military World)
Abandoned Alien Uplift Camp (Non-Military World)
Comet Zone (Non-Military Brown Production World) + good
Reptilian Uplift Race (Military Green Windfall World) + good
Cards in Hand:
5
Military Strength:
0
Victory Points:
0
Layout Value:
9
6-Cost Developments:
0
Goals:
0
chrismg
Layout
Epsilon Eridani (Non-Military World)
Runaway Robots (Military Brown Windfall World)
Secluded World (Non-Military Blue Production World) + good
Interstellar Bank (Development)
R&D Crash Program (Development)
Cards in Hand:
7
Military Strength:
1
Victory Points:
0
Layout Value:
4
6-Cost Developments:
0
Goals:
0
VP Pool: 58
RftG
Orders are in.
Ryan: Phase IV ($) - Consume (Trade)
Laga: Phase IV ($) - Consume (Trade)
omnis: Phase IV ($) - Consume (Trade)
Connie Neil: Phase III - Settle
chrismg: Phase II - Develop
Explore Bros are now Trade Bros! As is Laga, it seems. Anyway, three phases this round, starting with Phase II (Develop). Only
chrismg
actually plays anything; he develops Mercenary Fleet, discarding R&D Crash Program from his layout to do so. rcenary fleet gives him +2 military strength, and he can discard up to 2 cards for an extra +1 strength each. He and
Laga
also pick up 1 card, from Interstellar Bank and Galactic Developers respectively.
We pause now for me to check on some Phase III COs.
RftG
Phase III (Settle) sees
Ryan
and
omnis
pass. Unsettled Bros!
Laga
plays The Last of the Uplift Gnarssh. This is a military Green windfall world of 1 defence. She can play it for free with Contact Specialist.
Connie
plays Plague World for 1 discard. This is a Green production world, which can consume 1 Green good for 1 VP and 1 card. She gets -2 cost from Abandoned Alien Uplift Camp. She then draws 1 card for choosing this phase.
chrismg
plays Hidden Fortress. This is a 5-defence military world. His strength is 3, but he boosts it by 2 using the Mercenary Fleet power for 2 discards. Hidden Fortress adds 1 to his military strength for every military world in his layout. It currently increases his strength to 5.
It has one other effect; chrismg will no longer trigger the end of the game when he reaches 12 cards in his layout. He does so when he reaches 14. The other players will still trigger game end at 12.
That concludes Phase III, and at this point, Laga now has 3 Uplift cards in her layout. She claims the "Uplift Knowledge" goal for 3 VPs. So far she has earned 9 points from goals, while everyone else has yet to claim a goal.
RftG
On to Phase IV (Consume) for a bit of VP action!
Ryan
trades his Green good for 6 cards, getting +2 cards from Merchant World. He may then choose to discard up to 2 cards for 1 VP each, but he'd probably better take a look at them first.
Laga
also trades a Green good for 4 cards. She then consumes 2 Blue goods for 1 VP on Galactic Developers, and 2 cards on New Vinland.
omnis
trades 1 Blue good for 2 cards, then consumes the other one on Galactic Resort for 1 VP and 1 card.
Connie
consumes 2 goods on Outlaw World and Plague World for 2 VPs and 2 cards.
chrismg
consumes his 1 good on Epsilon Eridani for 1 VP and 1 card.
Cards are going out now. That concludes Round 5. Everyone, please send me your choice of Action card for Round 6.
RftG
End-of-round summary (this is pending Ryan's decision on whether to use Merchant World to earn points for discards):
Round 5
Goals
Propaganda Edge - Most Rebel Military Worlds
Production Leader - Most Production Worlds
Overlord Discoveries - First to 3 Alien cards
Galactic Riches - First to 4 goods (Laga)
Uplift Knowledge - First to 3 Uplift cards (Laga)
Innovation Leader - First to have a power in each phase (Laga)
Ryan
Layout
Rebel Cantina (Non-Military World)
Merchant World (Non-Military World)
Distant World (Non-Military Green Production World)
Cards in Hand:
7
Military Strength:
0
Victory Points:
1
Layout Value:
4
6-Cost Developments:
0
Goals:
0
Laga
Layout
Galactic Developers (Non-Military World)
Contact Specialist (Development)
New Vinland (Non-Military Blue Production World)
Star Nomad Lair (Military Blue Windfall World) + good
Colony Ship (Development)
Devolved Uplift Race (Military Blue Production World)
Insect Uplift Race (Military Green Windfall World) + good
The Last Of The Uplift Gnarssh (Military Green Windfall World)
Cards in Hand:
9
Military Strength:
-1
Victory Points:
1
Layout Value:
8
6-Cost Developments:
0
Goals:
9
omnis
Layout
New Sparta (Military World)
R&D Crash Program (Development)
Smuggling World (Non-Military Blue Production World)
Galactic Resort (Non-Military Blue Windfall World)
Prosperous World (Non-Military Blue Production World)
Cards in Hand:
5
Military Strength:
2
Victory Points:
2
Layout Value:
6
6-Cost Developments:
0
Goals:
0
Connie Neil
Layout
Imperium Warlord (Non-Military World)
Outlaw World (Military World)
Abandoned Alien Uplift Camp (Non-Military World)
Comet Zone (Non-Military Brown Production World)
Reptilian Uplift Race (Military Green Windfall World)
Plague World (Non-Military Green Production World)
Cards in Hand:
6
Military Strength:
0
Victory Points:
2
Layout Value:
9
6-Cost Developments:
0
Goals:
0
chrismg
Layout
Epsilon Eridani (Non-Military World)
Runaway Robots (Military Brown Windfall World)
Secluded World (Non-Military Blue Production World)
Interstellar Bank (Development)
Mercenary Fleet (Development)
Hidden Fortress (Military World)
Cards in Hand:
5
Military Strength:
1
Victory Points:
1
Layout Value:
8
6-Cost Developments:
0
Goals:
0
VP Pool: 54