Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
RftG
We are now ready to start! Everyone has made their choice of starting world, appearing in the starting summary:
Round 0
Goals
Propaganda Edge - Most Rebel Military Worlds
Production Leader - Most Production Worlds
Overlord Discoveries - First to 3 Alien cards
Galactic Riches - First to 4 goods
Uplift Knowledge - First to 3 Uplift cards
Innovation Leader - First to have a power in each phase
Ryan
Layout
Rebel Cantina (Non-Military World)
Cards in Hand:
4
Military Strength:
0
Victory Points:
0
Layout Value:
0
6-Cost Developments:
0
Goals:
0
Laga
Layout
Galactic Developers (Non-Military World)
Cards in Hand:
4
Military Strength:
0
Victory Points:
0
Layout Value:
1
6-Cost Developments:
0
Goals:
0
omnis
Layout
New Sparta (Military World)
Cards in Hand:
4
Military Strength:
2
Victory Points:
0
Layout Value:
1
6-Cost Developments:
0
Goals:
0
Connie Neil
Layout
Imperium Warlord (Non-Military World)
Cards in Hand:
4
Military Strength:
0
Victory Points:
0
Layout Value:
2
6-Cost Developments:
0
Goals:
0
chrismg
Layout
Epsilon Eridani (Non-Military World)
Cards in Hand:
4
Military Strength:
1
Victory Points:
0
Layout Value:
1
6-Cost Developments:
0
Goals:
0
VP Pool: 60
Everyone except Laga chose their military-themed starting world. Laga chose her non-military starting world option.
RftG
I also have everyone's choice of Action card for Round 1:
Ryan: Phase I (+5) - Explore (draw +5 cards)
Laga: Phase II - Develop
omnis: Phase I (+5) - Explore (draw +5 cards)
Connie Neil: Phase III - Settle
chrismg: Phase III - Settle
Three phases this round, starting with Explore.
Ryan
and
omnis
both chose the Big Explore - draw 5 extra cards. They each draw 7 cards and keep 1.
Laga
and
chrismg
both get the standard draw 2, keep 1.
Connie
has a power to draw an extra card; she draws 3 cards and keeps 1.
Cards are going out now. Everyone, let me know what you keep. You can also send me COs for phases II and III, and/or let me know if your Explore draw affects your existing orders.
RftG
I have the orders for Phase II (Develop).
Ryan, Connie
and
chrismg
all pass.
Laga
draws 1 card from Galactic Developers, then plays Contact Specialist (for 0 discards, as she chose this phase). This card lets her play military worlds as if they were non-military, at a cost of their defence - 1. It doesn't apply to Alien worlds.
omnis
plays R&D Crash Program. This is new to the second expansion. While it's in his layout, in Phase IV he can swap out one of the cards in his hand for a draw from the deck. However, its main use is that in Phase II, he can discard it from his layout to get -3 cost on playing a development.
RftG
Phase III (Settle) closes out the first round.
Ryan
passes on this phase too.
Laga
plays New Vinland for 2 discards. This is a Blue production world, that can consume 1 good for 2 cards in Phase II.
omnis
plays Smuggling World for 1 discard. This is also a Blue production world. It gives him -1 cost on future non-military Blue worlds, and +1 strength for military Blue worlds. It also carries the new Explore power. When someone explores, they draw some cards, keep a subset and discard the other cards they drew. From now on, omnis can keep more of the cards they drew by substituting discards from his hand. Effectively, although he will draw the same number of cards and discard the same number of cards, he can now add his Explore draw to his hand and choose his discards from any cards in his hand.
Connie
plays Outlaw World. This is a military world with 1 strength. It lets her consume 1 good for 1 VP and 1 card. She then draws 1 card for choosing Phase III.
chrismg
plays Runaway Robots. This is also a 1-strength military world. It's a Brown windfall world, which gives him 1 card draw whenever he produces on it. He also draws a card for choosing this phase.
And that concludes Round 1! Everyone, please send me your choice of Action card for Round 2.
RftG
End-of-round summary:
Round 1
Goals
Propaganda Edge - Most Rebel Military Worlds
Production Leader - Most Production Worlds
Overlord Discoveries - First to 3 Alien cards
Galactic Riches - First to 4 goods
Uplift Knowledge - First to 3 Uplift cards
Innovation Leader - First to have a power in each phase
Ryan
Layout
Rebel Cantina (Non-Military World)
Cards in Hand:
5
Military Strength:
0
Victory Points:
0
Layout Value:
0
6-Cost Developments:
0
Goals:
0
Laga
Layout
Galactic Developers (Non-Military World)
Contact Specialist (Development)
New Vinland (Non-Military Blue Production World)
Cards in Hand:
2
Military Strength:
-1
Victory Points:
0
Layout Value:
3
6-Cost Developments:
0
Goals:
0
omnis
Layout
New Sparta (Military World)
R&D Crash Program (Development)
Smuggling World (Non-Military Blue Production World)
Cards in Hand:
1
Military Strength:
2
Victory Points:
0
Layout Value:
2
6-Cost Developments:
0
Goals:
0
Connie Neil
Layout
Imperium Warlord (Non-Military World)
Outlaw World (Military World)
Cards in Hand:
5
Military Strength:
0
Victory Points:
0
Layout Value:
3
6-Cost Developments:
0
Goals:
0
chrismg
Layout
Epsilon Eridani (Non-Military World)
Runaway Robots (Military Brown Windfall World) + good
Cards in Hand:
5
Military Strength:
1
Victory Points:
0
Layout Value:
2
6-Cost Developments:
0
Goals:
0
VP Pool: 60
RftG
Choices for Round 2, and there's a lot of soul (and galaxy) searching going on.
Ryan: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Laga: Phase I (+5) - Explore (draw +5 cards)
omnis: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Connie Neil: Phase III - Settle
chrismg: Phase IV ($) - Consume (Trade)
Phase I (Explore ) is first.
Ryan
draws 3 cards and keeps 2 of them.
Laga
draws 7 cards and keeps 1.
omnis
draws 3 cards and discards 1 card. Note the different wording - his Explore power on Smuggling World means that he can choose his discard from the cards he just drew or the card already in his hand.
Connie
gets an extra draw from Imperium Warlord. She draws 3 cards and keeps 1.
chrismg
draws 2 cards and keeps 1.
Cards are going out now. Everyone, please let me know what you keep.
RftG
Explore is done; on to Phase III (Settle), and everyone has something to play.
Ryan
plays Merchant World for 4 discards. This world gives him +2 cards when he trades. Also, in Phase IV, he can discard up to 2 cards from his hand for 1 VP each.
Laga
plays Star Nomad Lair. This is a military Blue windfall world with 1 defence. She can play it using Contact Specialist for free. This card gives her +1 card draw when Exploring, and she gets +1 card when trading the good from Star Nomad Lair itself. The importance of this is that with these Explore and Trade powers, she now has a power in each phase. She claims the Innovation Leader goal for 3 VPs!
omnis
plays Galactic Resort. This is a Blue windfall world which allows him to consume 1 good for 1 VP and 1 card. Normally it costs 3 discards, but Smuggling World gives him -1 cost on Blue worlds, so it costs him 2 discards. That's still enough to clean out his hand.
Connie
plays Abandoned Alien Uplift Camp. This world gives her +1 card draw when Exploring. It also gives her -2 cost for Green non-military worlds, and +2 military for Green military worlds. This is both an Alien card and an Uplift card, which will count towards both the "3 Alien" and "3 Uplift" goals. She then draws 1 card for choosing this phase.
chrismg
plays Secluded World for 1 discard. This is a Blue production world that lets him consume 1 good for 1 card.
RftG
Phase IV (Consume):
Connie
passes, having no goods.
Ryan
also has no goods, but he uses the power on Merchant World. He discards 1 card for 1 VP.
Laga
consumes her good on New Vinland for 2 cards.
omnis
consumes his good on Galactic Resort for 1 VP and 1 card.
chrismg
chose this phase, and opted to trade. He trades his Brown good for 3 cards.
I'll send the cards out in a little while. That will conclude Round 2.
New thing learned from Lego Dimensions today: Nolan North does a REALLY GOOD Sean Bean impression.
RftG
End-of-round summary:
Round 2
Goals
Propaganda Edge - Most Rebel Military Worlds
Production Leader - Most Production Worlds
Overlord Discoveries - First to 3 Alien cards
Galactic Riches - First to 4 goods
Uplift Knowledge - First to 3 Uplift cards
Innovation Leader - First to have a power in each phase (Laga)
Ryan
Layout
Rebel Cantina (Non-Military World)
Merchant World (Non-Military World)
Cards in Hand:
1
Military Strength:
0
Victory Points:
1
Layout Value:
2
6-Cost Developments:
0
Goals:
0
Laga
Layout
Galactic Developers (Non-Military World)
Contact Specialist (Development)
New Vinland (Non-Military Blue Production World)
Star Nomad Lair (Military Blue Windfall World)
Cards in Hand:
4
Military Strength:
-1
Victory Points:
0
Layout Value:
4
6-Cost Developments:
0
Goals:
3
omnis
Layout
New Sparta (Military World)
R&D Crash Program (Development)
Smuggling World (Non-Military Blue Production World)
Galactic Resort (Non-Military Blue Windfall World)
Cards in Hand:
1
Military Strength:
2
Victory Points:
1
Layout Value:
4
6-Cost Developments:
0
Goals:
0
Connie Neil
Layout
Imperium Warlord (Non-Military World)
Outlaw World (Military World)
Abandoned Alien Uplift Camp (Non-Military World)
Cards in Hand:
5
Military Strength:
0
Victory Points:
0
Layout Value:
5
6-Cost Developments:
0
Goals:
0
chrismg
Layout
Epsilon Eridani (Non-Military World)
Runaway Robots (Military Brown Windfall World)
Secluded World (Non-Military Blue Production World)
Cards in Hand:
7
Military Strength:
1
Victory Points:
0
Layout Value:
3
6-Cost Developments:
0
Goals:
0
VP Pool: 58