Not me, sorry. I've been pretty much been playing by email, not even checking the board, sorry.
'Hell Bound'
Gaming 1: You are likely to be eaten by a grue
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RftG
The game is afoot! This is game 6. We have three returning players, namely omnis, Connie and Laga. But that's not all, for this game we have a new player. He's a bit nervous, but looking forward to it. Race for the Galaxy is one of his favourites. I've made good on my threat before the last game; the fourth player is Ryan. I trust you'll all make him welcome.
Cards are going out now. Everyone, let me know which cards you discard.
RftG
Welcome to the fun, Ryan!
RftG
Hi Ryan! Welcome to the game.
RftG
Ryan thanks you all! He's been asking about who he's playing against.
And on that note, I have everyone's discards, which means it's time for... the starting summary!
Round 0
Goals
Greatest Infrastructure - Most Developments
Greatest Military - Most Military Strength
Galactic Status - First to play 6-cost development
Innovation Leader - First to have a power in each phase
Galactic Standard of Living - First to 5 VPs
System Diversity - First to have a world of each colour
omnis
Layout
Old Earth (Non-Military World)
Cards in Hand:
4
Military Strength:
0
Victory Points:
0
Layout Value:
2
6-Cost Developments:
0
Goals:
Connie Neil
Layout
Ancient Race (Non-Military Green Windfall World) + good
Cards in Hand:
3
Military Strength:
0
Victory Points:
0
Layout Value:
1
6-Cost Developments:
0
Goals:
Ryan
Layout
Alpha Centauri (Non-Military Brown Windfall World) + good
Cards in Hand:
4
Military Strength:
0
Victory Points:
0
Layout Value:
0
6-Cost Developments:
0
Goals:
Laga
Layout
Damaged Alien Factory (Military Yellow Production World)
Cards in Hand:
4
Military Strength:
0
Victory Points:
0
Layout Value:
2
6-Cost Developments:
0
Goals:
VP Pool: 48
RftG
What I don't have is everyone's choice of Action card for Round 1. If you haven't sent it to me yet, please do so.
Meanwhile, a quick look at the goals in this game.
Most
- Most developments in one's layout. Need at least 4.
- Greatest military strength. Need at least 6. At the moment, everyone's military strength is 0. (We had this goal in the last game too.)
First
- First to play a 6-cost development (we had this one last game)
- First to have a power in each phase, including a trade power
- First to have 5 VPs in chips (i.e. from consumption, not layout value or other goals)
- First to have a production and/or windfall world in each colour (Blue, Brown, Green and Yellow)
At present, omnis has powers in two phases, while Ryan and Laga have one phase covered. (Connie has none.) Conversely, omnis has only a grey world, so no colours yet. Connie, Ryan and Laga each have one colour so far.
No one has any military, or developments, or (obviously) a 6-cost development, or any VPs. Let the games begin!
RftG
Orders are in.
omnis: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Connie Neil: Phase II - Develop
Ryan: Phase IV ($) - Consume (Trade)
Laga: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
We'll start off with some exploring. omnis and Laga chose this phase. They both look at 3 cards (not the same ones) and keep 2. Connie and Ryan look at 2 cards and keep 1.
Cards are going out now. Everyone, let me know what you keep. Also, if you haven't sent me COs for Phase II (Develop, i.e. diamonds), please do so. If you have sent them, let me know if your Explore draw changes anything.
RftG
I have everyone's discards. Time for Phase II.
omnis and Ryan pass on this phase.
Connie chose this phase, and plays Public Works. She will now draw 1 card after playing a development, and can consume 1 good for 1 VP.
Laga plays Space Mercenaries for 1 discard. This gives her +1 military strength, and she can boost it by discarding up to 2 cards from her hand, for +1 strength each.
RftG
Finally, Ryan chose Phase IV. He trades his Brown good for 3 cards.
Connie also has a good, a Green one, and now she has a Consume power too. She consumes her good for 1 VP.
omnis and Laga have no goods, and pass on this phase.
That concludes our first round! Everyone, please send me your choice of Action card for Round 2.
RftG
End-of-round summary:
Round 1
Goals
Greatest Infrastructure - Most Developments
Greatest Military - Most Military Strength
Galactic Status - First to play 6-cost development
Innovation Leader - First to have a power in each phase
Galactic Standard of Living - First to 5 VPs
System Diversity - First to have a world of each colour
omnis
Layout
Old Earth (Non-Military World)
Cards in Hand:
6
Military Strength:
0
Victory Points:
0
Layout Value:
2
6-Cost Developments:
0
Goals:
0
Connie Neil
Layout
Ancient Race (Non-Military Green Windfall World)
Public Works (Development)
Cards in Hand:
3
Military Strength:
0
Victory Points:
1
Layout Value:
2
6-Cost Developments:
0
Goals:
0
Ryan
Layout
Alpha Centauri (Non-Military Brown Windfall World)
Cards in Hand:
8
Military Strength:
0
Victory Points:
0
Layout Value:
0
6-Cost Developments:
0
Goals:
0
Laga
Layout
Damaged Alien Factory (Military Yellow Production World)
Space Mercenaries (Development)
Cards in Hand:
4
Military Strength:
1
Victory Points:
0
Layout Value:
2
6-Cost Developments:
0
Goals:
0
VP Pool: 47