Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
I swear I read the manual but yes BT is really dragging me along.
Yeah, I read it twice, and still getting schooled. And I mean that in the nicest way. BT is really sweet and helpful! Do not feel bad. Lots of symbols. Lots to learn.
I stand firmly behind the statement that last game, I had better beginners luck than the others.
Yay I'm the beginner this time!
RftG
Everyone has made their choice:
chrismg: Phase II - Develop
omnis: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Laga: Phase IV ($) - Consume (Trade)
Connie Neil: Phase III - Settle
Four phases! We'll be busy this round. Phase I is first. Most players will look at 2 cards and keep 1; the exception is omnis, who chose this phase. He looks at and keeps 1 extra card; plus, Expedition Force lets him look at another additional card. He looks at 4 cards and keeps 2.
Cards are going out now. Everyone, please let me know which card(s) you keep. We'll then be having both Phases II (Develop) and III (Settle). If you haven't got COs in for those phases yet, you can send me those too.
RftG
Everyone has made their choice, which leads us to Phase II. Everyone has something to play here.
chrismg
chose this phase, so he gets -1 off the cost of his play, which is Colony Ship for 1 discard. In a later Phase III, he may discard this card from his layout in order to play a single non-military, non-Alien world at no (other) cost. He then draws a card, due to Public Works.
omnis
plays Diversified Economy for 4 discards. This card lets him consume 3 goods of different kinds (colours) for 3 VPs; he also draws 1 card per kind of good produced in Phase V.
Laga
plays Export Duties for 1 discard. She draws 1 extra card whenever she trades a good.
Connie
plays Contact Specialist for 1 discard. She may now play non-Alien military worlds as if they were military (i.e. by discarding cards rather than military strength), at their defence minus 1. Just as well, as she also now has -1 military strength.
Phase III is next. I don't have everyone's orders yet. Anyone who hasn't done so yet, let me know what you play.
RftG
omnis
and
Laga
both pass on Phase III.
chrismg
plays Galactic Engineers for 2 discards. He now receives an extra card whenever he trades a good, and may produce a good on one windfall world in Phase V. (He currently has a windfall world, Rebel Fuel Cache.)
Connie
chose this phase, and plays Empath World for 1 discard. This gives her another -1 to her military strength, for a total of -2. Damn hippies. It's also a Green windfall world. Since she chose Phase III, she finishes by drawing a card.
RftG
We close out the round with Phase IV.
chrismg
has no trade goods, while
omnis
has a trade good but not trade powers that worl on a single good. They both pass.
Laga
chose Phase IV ($), and trades her one Blue good. She gets an extra card from Export Duties, for a total of 3 cards.
Connie
has three goods, but just one Consume power. She consumes the Blue good on Earth's Lost Colony,
at
Earth's Lost Colony, for 1 VP.
That concludes Round 3. Time to choose Action cards for Round 4! Everyone, if you haven't done so already, please send me your choice.
RftG
End-of-round summary:
Round 3
chrismg
Layout
Epsilon Eridani (Non-Military World)
Public Works (Development)
Rebel Fuel Cache (Military Brown Windfall World)
Colony Ship (Development)
Galactic Engineers (Non-Military World)
Cards in Hand:
3
Victory Points:
0
Layout Value:
5
6-Cost Developments:
0
omnis
Layout
Alpha Centauri (Non-Military Brown Windfall World)
Expedition Force (Development)
Comet Zone (Non-Military Brown Production World) + good
Diversified Economy (Development)
Cards in Hand:
2
Victory Points:
0
Layout Value:
5
6-Cost Developments:
0
Laga
Layout
New Sparta (Military World)
New Military Tactics (Development)
Former Penal Colony (Military Blue Windfall World)
Export Duties (Development)
Cards in Hand:
5
Victory Points:
0
Layout Value:
4
6-Cost Developments:
0
Connie Neil
Layout
Earth's Lost Colony (Non-Military Blue Production World)
Spice World (Non-Military Blue Production World) + good
Contact Specialist (Development)
Empath World (Non-Military Green Windfall World) + good
Cards in Hand:
1
Victory Points:
1
Layout Value:
4
6-Cost Developments:
0
VP Pool: 47
RftG
Round 4 is going to move quickly. Here's everyone's choice of Action card:
chrismg: Phase III - Settle
omnis: Phase IV ($) - Consume (Trade)
Laga: Phase III - Settle
Connie Neil: Phase IV ($) - Consume (Trade)
Only two Phases. Phase III is first.
omnis
and
Connie
both pass.
chrismg
discards Colony Ship from his layout to play Galactic Trendsetters. This card allows him to consume a good for 2 VPs, an excellent Consume power. It normally costs 5 discards to play this world, but Colony Ship allows him to ignore this cost. He chose this phase, so he draws 1 card.
Laga
plays Star Nomad Lair. This is a 1-defence military world. Laga's military strength is 3, so she can play it. It's a Blue windfall world, starting with a good already on it. Whenever she trades a Blue good from this world, she draws an extra card; with Export Duties as well, she can trade this good for 4 cards. She looks at 1 extra card in Phase I as well. She also chose Phase III, so she draws a card.
RftG
Next is Phase IV.
chrismg
has no goods and
Laga
has no Consume powers, so it's their turn to pass.
omnis
trades a Brown good for 3 cards.
Connie
trades a Green good for 4 cards. She has one other (Blue) good, which she consumes on Earth's Lost Colony for 1 VP.
Cards are going out. That concludes Round 4. Everyone, please choose your Action card for Round 5.
RftG
End-of-round summary:
Round 4
chrismg
Layout
Epsilon Eridani (Non-Military World)
Public Works (Development)
Rebel Fuel Cache (Military Brown Windfall World)
Galactic Trendsetters (Non-Military World)
Galactic Engineers (Non-Military World)
Cards in Hand:
3
Victory Points:
0
Layout Value:
7
6-Cost Developments:
0
omnis
Layout
Alpha Centauri (Non-Military Brown Windfall World)
Expedition Force (Development)
Comet Zone (Non-Military Brown Production World)
Diversified Economy (Development)
Cards in Hand:
5
Victory Points:
0
Layout Value:
5
6-Cost Developments:
0
Laga
Layout
New Sparta (Military World)
New Military Tactics (Development)
Former Penal Colony (Military Blue Windfall World)
Export Duties (Development)
Star Nomad Lair (Military Blue Windfall World) + good
Cards in Hand:
5
Victory Points:
0
Layout Value:
5
6-Cost Developments:
0
Connie Neil
Layout
Earth's Lost Colony (Non-Military Blue Production World)
Spice World (Non-Military Blue Production World)
Contact Specialist (Development)
Empath World (Non-Military Green Windfall World)
Cards in Hand:
5
Victory Points:
2
Layout Value:
4
6-Cost Developments:
0
VP Pool: 46