Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
RFTG
I am grateful for two things. One, the insights and knowledge of our amazing GM. And Two, beginners luck! Every time I thought I was getting a handle on what the heck was going on, I would get a "well, you know..." note from BT. My favorite was the military cost ± military defense. Um. Ooops.
On the whole, I did enjoy the game. It made me think a heck of a lot more than I was anticipating. And reading the tiny writing on the cards makes me feel old. That said, like I said a few posts ago, totally want to play again. Seems there are many strategies one could go with. It all depends on what you draw. I think I'm back down to about 65% understanding what the heck is going on.
RFTG
I didn't know how fast things would be developed, so my strategy (such as it was) was based off what I had in the first draw. Plus I kind of hoped I'd have the chance to invade other people (I know . . .), and I got caught up in the storyline I was building in my head. Next time I'll try to diversify a little.
So the last two episodes of Critical Role [link] had Felica Day and Mary Elizabeth McGlynn sitting in with regular players Laura Bailey, Travis Willingham, Sam Riegel and Taliesin Jaffe at Matt Mercer's D&D table. It was a riot and a fairly self-contained adventure, so new watchers shouldn't worry about lack of knowledge of the backstory.
This week and next, the remainder of the crew (Liam O'Brien, Marisha Ray, and Orion Acaba) will be playing with Wil Wheaton and Will Friedle. I'm looking forward to it.
RftG
Before we start another game, I'd like to call attention to on aspect of game play from the previous game. That's card flow. There are a number of different strategies one can pursue, but all of them benefit from getting to draw more cards.
Looking at how it played out this game, Connie mostly had card draw bonuses when trading cards. She drew 6 bonus cards during the game. (That's in addition to the base draw for trading goods. She consistently traded more valuable goods than the other players.) However, she also needed fewer cards to pay for her layout because of her military focus.
askye had more discounts than card draws; she didsn't pay full price for either developments or worlds. (Replicant Robots can be a great card.) she saved a total of 8 cards off the regular price, and drew another 6 cards from production bonuses.
chrismg wound up with card draw bonuses from developing, trading and producing. All together, he pulled 20 bonus cards during the game. He also saved 3 cards off playing worlds, from the Contact Specialist discount; and saved 6 cards when playing developments.
However, the star performer here was omnis. At just 5 cards in his layout, he could pull bonus cards in Phase II, Phase III, Phase IV
and
Phase V. He drew a whopping 30 bonus cards over the course of the game.
There was a very strong relationship this game - the players that drew the most bonus cards were also the players that managed the highest scores. It doesn't have to be so ironclad; but it does illustrate, card flow is an important consideration in this game.
RftG
One other thing I wanted to check on, how is everyone going with understanding the cards? The symbols they use to convey the various powers, and the other properties of the cards, is highly consistent and easy to use - once you're used to what all the symbols mean and how they function. But that's a highly variable learning curve. Some people pick it up very quickly, other people can take some time for it to coe together.
I have a reason for asking, and that's the time it takes to put together emails to all the players. The biggest time investment is in writing up the cards' properties and powers. Of course, I'm happy to do so as long as it's needed; but as players feel able, it'll be a time saving just to send out the card images. (Of course, if you find any particular card to be unclear, you have but to ask.)
RftG
And with that, I will open things up for game 2. As with game 1, we can have up to four players. I feel we should use the pre-selected starting hands for at least one more game, unless players feel strongly otherwise.
Who would like to be in game 2?
I'll be in the second game.
Your summaries of the cards and advice was very, very helpful. What I need to do is download the images of the cards so I can blow them up and read them. I think I'm getting a better handle on what everything means now.
Count me in! My ego wants me to say "pfft, I got a handle on this", but reality has proven otherwise a few times there. And the images did help a couple times when at work, for me to flip between emails to see what was on the table, and in my hand.
I'll pass on this. Watch everyone else play.
I'm in. Think I need to get better at the action-picking strategy.