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BSG
End-of-turn summary:
Round 9.1 - Tigh
Locations and Hands
Tigh: Command; 11 cards, 0 miracle tokens, 1 mutiny card
Helo: Sector 4; 7 cards, 1 miracle token, 1 mutiny card
Apollo: Quorum Chamber; 6 cards, 0 miracle tokens, 1 mutiny card
Baltar: Cylon Fleet; 4 cards, 0 miracle tokens, 0 mutiny cards
Main Board Sectors
Sector 1: 1 Basestar, 2 Heavy Raiders
Sector 2: 1 Basestar
Sector 3: Scar, 1 Raiders, 2 Heavy Raiders
Sector 4: 4 Raiders, Civilians A B C D G H, Helo
Sector 5: 4 RSVs, Civilians E F
Sector 6: 2 Raiders, 1 RSV
Resources
Fuel: 4
Food: 6
Morale: 3
Population: 8
Viper Reserves: 1
Damaged Vipers: 1
Raptors: 4
Assault Raptors: 0
Boarding Party: 0
Other
Nukes: 0
Jump Track: 2 (Red)
Distance Travelled: 7
Galactica Damage: Admiral's Quarters, Pegasus
Tigh finishes his turn with 11 cards and must discard one. Admiral Tigh, when you're ready, please post your discard.
BSG (Helo)
I don't have an XO and I think it's best if I stay put to protect these civvies. I can bring an RSV into my sector and order him to fire on the raiders three times or I can move him to sector 3 to fire on Scar twice. Any thoughts?
BSG (Baltron)
Have you considered Research Lab?
BSG (Admiral Tigh)
I think fire on 3 Raiders would be more productive.
BSG
A couple of administrative points I missed. First, I didn't remove the GI-1 from Tigh's hand; he is at 10 cards exactly, and doesn't need to discard. Second, Helo starts his turn off Galactica, and so he draws one card fewer than usual. Helo, which colour would you like to forego?
BSG (Helo)
I'll take one fewer red, please.
BSG (Helo)
Hey it turns out I
do
have an XO. Does anyone think they can do better than my activating a raider?
I'll pause briefly for input. I know it's been my turn for a while now.
BSG (Admiral Tigh)
I'm already in Command, so, an XO to me gets 4 RSV activations. I'm thinking two from sector 5 to sector 4, then those two attack some raiders.
BSG (Helo)
that makes sense. I
don't move
and play
XO-1
on
Admiral Tigh.
BSG (Admiral Tigh)
Very good! Let's do this!
MOVE:
None! Stay here in Command!
ACTION #1:
move two RSV's from sector 5 to sector 4.
ACTION #2:
Open fire on those Raiders.