BSG (Helo)
Oops yeah, I got confused. One shot it is.
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BSG (Helo)
Oops yeah, I got confused. One shot it is.
BSG (Admiral Tigh)
But if Helo XO's Helo, and doesn't move, Helo can shoot twice! Yeah, that's the ticket.
t /sarcasm
BSG
Karl "One-Shot" Agathon takes aim.
Die roll: 6 + 2 = 8. Hit!
Hooray for Helo, saviour of us all. Perhaps he could even
Rescue the Fleet
Admiral's Choice
(I've just finished a game on bgg - I was a Cylon - and this was the last crisis.) Admiral Tigh, when you're ready, please post your choice.
BSG (Helo)
missing ship? What missing ship?
I think we should go with Option 1.
BSG (Admiral Tigh)
I think we should go with Option 1.
I was thinking the same? Anyone else have contrary opinions? If so, please explain.
BSG (Admiral Tigh)
Well, it's been option 1. Only one team member has spoken up. So I guess the consensus is option 1.
BSG (Baltar)
Yeah, sorry for not saying anything, but Option 1 seemed like the obvious choice!
BSG
Population falls by 2! Finally, the jump track advances. That concludes Helo's turn, or at least it will in a moment; for he ends the turn with 12 cards and must discard two. Helo, when you're ready, please post your choice of discard.
BSG (Helo)
Wow how did that happen?
I need all of these!
fine I'll discard PF-0 and XO-2 .
BSG
Oh, I almost forgot, one last piece of business: Helo, as the Mutineer, draws one mutiny card (as his crisis card had a jump icon). That brings him to two cards - not yet enough to brig him.
That concludes Helo's turn. Apollo has opted to draw 1 Yellow and 1 Green for his variable draw. Apollo, when you're ready, please post your move and action.