BSG (Helo)
Ugh sorry guys but I gotta play a Mutiny card.
Luckily the president won't suffer too much from my Blackmail.
'Trash'
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BSG (Helo)
Ugh sorry guys but I gotta play a Mutiny card.
Luckily the president won't suffer too much from my Blackmail.
BSG
Blackmail! Helo takes 3 random skill cards from the President. They have both received updated card holdings. That really makes this next crisis card feel nicely appropriate. Helo's crisis card is:
Insubordinate Crew
Skill Check (12 GP)
Possible interrupts: IC, SR, RO, ASC, Reckless. Everyone, please pass or play. You can also send me COs for the check itself. Apollo plays first, Helo last.
BSG (Helo)
I can help a lot on this check. Indeed I must in order to have 10 or fewer cards left at the end of my turn.
BSG
Helo plays Guts and Initiative 2. Destiny shall not play into this check.
Edit: unless someone puts in a TI-0.
Edit: And, of course, this check is now Reckless.
Geek & Sundry's new show involves a bunch of voice actors playing D&D together and it's excellent. I've only managed to watch about an hour and a half of the first episode, but their ability to play off one another and the DM's ability to improvise is both highly impressive and hilarious. (NSFW language and subject matter) [link] The characters also all have very distinct voices as well, but that's kind of expected, considering what the players and DM do for a living.
BSG
Everyone passes on interrupts. The check begins:
Insubordinate Crew:
12 GP
Destiny:
0 cards
Apollo:
1 card
Baltar:
Hoshi:
Helo:
(COs received)
Baltar is next.
BSG (Baltar)
I play 1 card.
BSG
Insubordinate Crew:
12 GP
Destiny:
0 cards
Apollo:
1 card
Baltar:
1 card
Hoshi:
Helo:
(COs received)
Hoshi is next.
BSG
I have everyone's play.
Insubordinate Crew:
12 GP
Destiny:
0 cards
Apollo:
1 card
Baltar:
1 card
Hoshi:
2 cards
Helo:
6 cards
Cards played:
Executive Order 1
Executive Order 1
Major Victory 2
Executive Order 2
Change of Plans 5
Launch Scout 1
Launch Scout 2
Launch Scout 2
Launch Scout 2
Unorthodox Plan 4
Tally: 22. Pass! Well, that was emphatic. No effect!
However, before we move on, this check was Reckless. Treachery draw!
Bait 0
Reckless consequences! We draw a second Treachery card, and resolve them both:
Bait 0
Well, that's a pickle. I should add two more civvies to Sector 4; unfortunately, every remaining civilian ship is already on the board. Hm. Looks like you got away with the Recklessness after all.
Finally, the two raiders move into the increasingly crowded Sector 6. That concludes Helo's turn. Apollo has opted to draw 2 Green for his variable draw. Apollo, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 5.2 - Helo
Locations and Hands
Hoshi: Weapons Control; 7 cards, 0 miracle tokens, 1 mutiny card
Helo: Sector 4; 10 cards, 1 miracle token, 1 mutiny card
Apollo: Quorum Chamber; 6 cards, 1 miracle token, 1 mutiny card
Baltar: Sickbay; 9 cards, 1 miracle token, 0 mutiny cards
Main Board Sectors
Sector 1: 1 (DH, SD) Basestar
Sector 2: Empty
Sector 3: Civilian G
Sector 4: 2 Heavy Raiders, Civilian H, Helo
Sector 5: 3 RSVs, Civilians B D I
Sector 6: 2 Raiders, 4 RSVs, Civilians C E F J
Resources
Fuel: 6
Food: 5
Morale: 7
Population: 11
Viper Reserves: 0
Damaged Vipers: 1
Raptors: 4
Assault Raptors: 0
Boarding Party: 0
Other
Nukes: 0
Jump Track: 1 (Red)
Distance Travelled: 4
Galactica Damage: Airlock, Main Batteries, Pegasus CIC