I played DA:I for a few hours last night and had no issues whatsoever, so hopefully it's been resolved!
Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
Good to hear, Rayne. Drives me nuts that Bioware is part of the EA behemoth now (not that their pre-EA games didn't have bugs, just didn't seem to be this bad. And Origin is a terrible service all around.)
BSG
Ok, sorry for the delay. I needed to check something with one of the players. Anyway, the fleet travels 2 Distance for 2 Fuel. That concludes Hoshi's turn. Helo's cards are going out. Helo, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 2.1 - Hoshi
Locations and Hands
Hoshi: Command; 5 cards, 1 miracle token, 0 mutiny cards
Helo: Hangar Deck; 5 cards, 1 miracle token, 0 mutiny cards
Apollo: Quorum Chamber; 5 cards, 1 miracle token, 0 mutiny cards
Baltar: Pegasus CIC; 3 cards, 1 miracle token, 0 mutiny cards
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 6
Food: 5
Morale: 10
Population: 12
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 4
Assault Raptors: 1
Boarding Party: 0
Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 2
Galactica Damage: 0
BSG
I have COs from Helo:
Launch into Sector 6 in an assault raptor
Play Launch Scout 1 on the crisis deck
Once again I have Ryan to roll the die for me. He gets:
Die roll: 8. Pass!
The top two cards of the crisis deck are going out. Helo, when you're ready, let me know how to distribute them.
BSG (Baltar)
Do the civvies stay in space when we jump? I thought that was only when we did the thing where we had to escort them back.
BSG (Admiral Hoshi)
Helo, didn't you fly an assualt raptor? Can't you stay in space with a jump? It saves a step when Cylons arrive.
Likewise, BT, we show 0 Assault Raptors, with Helo back, shouldn't that be 1?
BSG (Helo)
I do like to fly in an assault raptor but unfortunately due to my weakness if I'm not on Galactica at the start of my turn I don't get a full card draw.
I have a question about secrecy rules before I can decide which crisis we want. They both kind of suck but that's why they call them crises.
BSG (Helo)
nothing to see here...
BSG (Admiral Hoshi)
Depends on my next card draw. Could not guarentee it.