A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
I carefully selected the dice to accompany me to my first official game store campaign.
My trusty pink and black D20 is so far serving rather well but I have a couple in reserve in case pinky decides to take an evil turn.
I'm loving "advantage" and "disadvantage" where you roll 2 D20s and either take the higher or lower roll. Halflings have a 'lucky' ability where they get to reroll any 1. A halfling rolling two D20s can still reroll any ones. My next character will probably be a halfling.
I'm loving "advantage" and "disadvantage" where you roll 2 D20s and either take the higher or lower roll. Halflings have a 'lucky' ability where they get to reroll any 1. A halfling rolling two D20s can still reroll any ones. My next character will probably be a halfling.
Lightfoot halflings can attempt to hide if they're just behind someone bigger than them. And second level rogues can hide as a bonus action. I like where this is heading.
My 5e Monster Manual got delivered today. With a couple exceptions, I'm really liking the art. Haven't taken an in-depth look at any of the monsters yet.
While I kind of miss the loss of the old dragon 2E/3E age categories, I like the fact that I won't have to basically build a full-fledged NPC any time I want to have my players fight a dragon. 4 different ages seems a sufficient spread, to me.
I'm still waiting for mine (delivery times are a little longer to this end of the world). However, Ryan fought zombies on the weekend, and I can say that I really like the 5e version. (They get a Con saving throw when they get reduced to 0 hp, unles it's from a crit or radiant damage. DC is based on the damage. If they pass, they stay at 1 hp.) Makes fighting them an interesting experience.
Yeah, we fought some when we did a playtest with the basic rules this summer. It was very unnerving when they wouldn't go down.
5e and Next are the same thing, right?
Yes. It was called Next during the play test. But all the new books call it 5th Edition in the interiors. (The exteriors all just say Dungeons & Dragons.)
I spoke too soon, my Monster Manual arrived today. Mephits! And flumphs! And a hook for actually seeking out a flumph, interesting.
I like it. I think they've done a good job with the flavour text, and the mechanics look pretty workable. (Just one thing I've notived so far: they've changed the golems' magic immunity to advantage on saves against magic. I think that should work nicely.)
Hey switch-hitters. Do you feel that your dice roll better for you when you are the GM than they do when you are a player?
It certainly seems that way to me. I've had complaints from players when I get on a got streak and start critting the hell out of them.
Then again, in my Roll20 Rise of the Runelords game right when they were attacked by a monster that I'd been building up for several sessions beforehand I got stuck in a horrible cold streak and couldn't roll above a 10. I think one PC got hit for minimum damage in the fight.