Nandi: I ain't her. Mal: Only people in this room is you and me.

'Heart Of Gold'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


Laga - Aug 27, 2014 7:50:55 am PDT #23737 of 26134
You should know I'm a big deal in the Resistance.

I think of a bastard sword as being a longer sword than the longsword, one that you have to take a feat in order to wield one-handed.


omnis_audis - Aug 27, 2014 9:57:15 am PDT #23738 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

I thought it was a sword whose steel composition was unknown.

t /snerk


Kalshane - Aug 27, 2014 10:28:46 am PDT #23739 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

BT- Well, he can still call them bastard swords. As I said, the names were basically interchangeable historically. What was so cheesy about wood elves before?

Laga- That's what the term meant in D&D (well, at least from 3rd Ed on. In 1st and 2nd, they didn't require any special training and did longsword damage (1d8/1d12 vs large creatures) in one hand and 2d4/2d8 vs large in two hands.) Historically both longsword and bastard sword were terms used in reference to swords that were around 3.5' to 4' long with hilts sized for two hands, but could be used with one when necessary. Modern parlance tends to use the latter term for the ones on the larger end of the spectrum, but they were considered to be the same weapon in regards to how they were fought with.


billytea - Aug 27, 2014 12:45:14 pm PDT #23740 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

What was so cheesy about wood elves before?

The strength bonus, mostly. They were min-max favourites in 3.5. In their honour, I had another wood elf character in a different campaign, by the name of V.B Fiercecheese. (The V. B. stood for "Venezuelan Beaver")


billytea - Aug 27, 2014 12:56:57 pm PDT #23741 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

The character I feel I can't update, interestingly, is my primary Living Greyhawk character, Kerrick of Nyrond. He was a human arcane trickster. Arcane trickster is one of the options given for rogues; but now, their spell progression has slowed dramatically. Kerrick was a typical rogue for his early levels, then somewhat underpowered for four levels as he did his multiclassing. Then he got third-level spells, including Fly, and it all came together. Once he reached 10th level, he became quite the monster, courtesy of the suite of Orb spells and Improved Invisibility.

I can make an arcane trickster, but I can't make that arcane trickster.

On the other side of the coin, I think ranged rogues are now much more viable. You no longer need to be flanking or invisible to sneak attack reliably.


Kalshane - Aug 27, 2014 6:12:12 pm PDT #23742 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

Yeah, I wonder why a rogue would ever want to melee in the new rules. I mean, I guess you could two-weapon fight to get two chances at landing your sneak attack, but you're better off keeping your squishy self at a distance.

I vaguely remember wood elves getting a Strength bonus, now.

Yeah, converting characters is a little rough, though at least it's easier going from 1e/2e/3e into 5e than it was from any edition into 4e. (It's telling when WotC had a 1e/2e to 3rd character conversion guide on their website from day 1, but for 4e it took them months and then it was basically "Yeah, just rebuild your character from scratch.")

At some point, I may muck around with trying to convert Kelrick, my Fighter/Rogue/Sorcerer/Paladin (who I still thought of as a Rogue) since I converted him from 2nd Ed (where he was a dual-classed Fighter/Thief) to Skills and Powers (where he picked up a smattering of magical know-how) to 3rd Ed.

Human Noble background Rogue is as far as I've thought about it. Probably will be Thief archetype, as Arcane Trickster is too much magical oomph for him (he only had a single level of Sorcerer to replicate the minor magical powers he had from Skills and Powers). Probably take the feat that gives you some minor magic in 5E rather than bothering with multi-classing. Not sure if Fighter is worth it. Getting the Fighting Style might be nice, but the weapon and armor proficiencies don't amount to much since the Rogue is already proficient with anything they can sneak attack with anyway and sticking with it for the extra crit range from Champion seems like it would delay your sneak attack dice too much.

As much as I groused about it before, the Oath of Vengeance Paladin would fit the secret division of his family's Paladin order that Kelrick ended up joining at the end of his career. Though that's another 3 levels before it even becomes relevant.


billytea - Aug 27, 2014 8:10:13 pm PDT #23743 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

Huh. I've been looking through my various character notes for previous editions. In 4e I had apparently planned at one point to create a minotaur warlord/barbarian called the Kowgan.


Laga - Aug 28, 2014 2:31:08 am PDT #23744 of 26134
You should know I'm a big deal in the Resistance.

Interesting. I was thinking the bastard sword was also called the hand-and-a-half. I googled that term and all the top results were for longsword. Can you tell I have wielded a lot of bastard swords? It's like my world has turned upside down!


Kalshane - Aug 28, 2014 4:35:08 am PDT #23745 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

The fun thing with medieval weaponry is the people actually using the weapons didn't really differentiate in exacting detail between them. They generally used basic terms like "sword" or "mace" or darkly humerous slang like "holy water sprinkler". Modern scholars have to make up their own terms so they can communicate with each other. (Such as the Oakeshott Sword Types).

Actual two-handed swords meant for battle (rather than parades) are also a lot smaller than one would think based on fantasy artwork.

Granted, I didn't really know much about any of this stuff until I took a class on Medieval Italian Longsword fighting from a local historical fencing society years ago and started looking into the sources they referenced.


Kalshane - Sep 03, 2014 4:57:48 pm PDT #23746 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

So I ended up converting Kelric to 5E. Rogue 11/Fighter 2/Sorcerer 1/"Paladin" 1 with the Spring Attack chain and a homebrew Luck feat became Human Noble Rogue(Thief) 11/Fighter(Eldritch Knight)4 with the Mobile, Lucky and Skilled feats.

Eldritch Knight was a little kludgey, because none of Kelric's meager magical powers were blasty in nature, but I stuck with Abjuration spells and took Detect Magic as my one free choice. (I don't understand why this isn't a cantrip in 5E. It worked fine as such in 3.x and Pathfinder, even with the latter's infinite cantrips per day.)

On a related note (though I didn't use it for Kelric) somebody put together a web-based 5E character generator. [link] It's a little clunky, but it works.