A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
The Inner Sea World Guide is their big setting book.
Yeah, their
green, melon-headed goblins are pretty much the company mascot at this point. Pathfinder goblins are always-hungry, superstitious, dog-hating, easily distracted pyromaniacs who believe writing steals words out of your head.
I'm currently running the Anniversary Edition of Rise of the Runelords, which was their very first adventure path after WotC took back publishing of Dungeon and Dragon magazine near the end of 3.5. The adventure starts with
a goblin attack on a town during a festival. During the attack, the DM is encouraged to have goblins do things like leaping off a roof to attack people and miss, breaking their legs in the process, accidentally set themselves or other goblins on fire, stop and laugh at the misfortune of their companions, stuff their faces with festival food, throw assorted refuse, etc.
This is my first time actually running anything in Golarion. I've always been a home-brew world DM. It's also my first time actually running a published campaign. I am having a lot of fun with their twists on various classic monsters, making for some memorable encounters.
They sound fantastic. What's Pathfinder's take on
hobgoblins and bugbears? How do they relate to the goblins?
Pathfinder
bugbears
are scary. They're basically the serial killers of the
goblinoids.
They get off as causing as much pain, fear and suffering as possible before they kill someone.
I haven't had any run-ins with
hobgoblins
yet but they seem pretty close to their D&D counterparts. Their Bestiary entry is here: [link]
FF14
Laga, I just hit the level cap for the free trial(20) and I was trying to decide if I wanted to just explore, or start a new character, when I realized - In this game you can join guilds for the other combat classes the same way you do the gathering/crafting classes! I could theoretically max out on all the classes with the same character! So I'm working my way through Arcanist now.
Hey, what did you mean when you said tanking was really rough in this game(I, er, haven't run a group quest yet.)?
FFXIV
Ah yes if you're following the story line... I don't want to give too much away. A thing happens that ends up in you visiting (I think you started in Ul Dah so...) Gridania and Limsa Lominsa. Then you'll be asked to go back to Limsa to deal with some pirates. I think the quest is called "It's Probably Pirates". This sends you to a dungeon called Satasha via the Duty Finder. The low level dungeons all require four players, a Tank, a healer, and two DPS. As Tank it is your job to get all the aggro (called enmity in this game.) However baddies tend to attack whoever is causing the most damage (DPS) and anyone who throws Healing Spells (your healer). When I'm tanking I find I am constantly losing enmity.
World of Warcraft is going to be setting up some kind of in-world memorial for Robin Williams.
Which reminds me, Laga, I don't think I ever thanked you properly for showing me the Gygax memorial in D&D Online.
aw you're very welcome.
I didn't find out RW was an avid WoW player until yesterday.
I didn't find out RW was an avid WoW player until yesterday.
I didn't know either, though I knew he was a D&D player when he was younger. I also didn't realize he grew up locally. (Chicago burbs).
The more dungeons I run as DPS the more I think maybe I'm not such a bad tank after all. At least I try to turn the mobs away from the party. More and more I find myself running with tanks who just charge straight in and, as my best attacks are from the flank or the rear, I find I have to run around or through the mob to get in position. Some tanks keep shifting back and forth so I can't even try to use my rear attack because by the time I set it up I never know what position the enemy will be in.
D&D: I've now read through the PHB, once at least, and I like it quite a lot. A few encouraging signs of the times:
Artwork. Females depicted in the book are dressed and posed sensibly. Characters aren't all white, and the styles of armour and clothing and such aren't all European.
In the character creation info, it has a couple of paragraphs with some very inclusive language about choice of gender identity, sexuality and such.