Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
So, are those actual votes to tank, or just discussion?
Seriously, since the humans will actually be better off by tanking (no chance of accidentally triggering a Final Five card), I will take those as votes for tanking, to which Kat concurs as well. The check is tanked! Destiny reveals:
Declare Emergency 5
Dradis Contact 0
Tally: 5 - 0 = 5. Fail.
Heh, you finally get a helpful Destiny, and it's for a check you don't care about. However, it still just has to throw in some Treachery, and two new raiders appear in Sector 1.
In more interesting news, the heavy raiders activate again, and Galactica is boarded! For this game, I shall be naming the Centurions for the fossilised creatures discovered in the Burgess Shale. Please welcome your nemeses, Hallucigenia, Opabinia and Wiwaxia! Finally, the jump track advances. Finally? Not so, for this is the turn of the Mutineer! Chief draws another mutiny card. This takes him to three, and he joins Zarek in the Brig! Choices of mutiny are going to Zarek. President Zarek, when you're ready, please advise which card to give to Chief.
BSG ("Chief" Galen Tyrol)
Of course we get the jump icon on my turn.
:: sigh ::
Howdy Mr President.
BSG
Chief Mutineer has overloaded on mutiny, and must discard one card. From the Brig. He has discarded
Scavenging for Parts.
That concludes Chief's turn. Romo has opted to draw 1 Red and 1 Treachery. Romo, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 12.2 - Chief
Locations and Hands
Kat: Sector 6; 4 cards, 0 miracle tokens, 1 mutiny card
Chief: Brig; 6 cards, 1 miracle token, 2 mutiny cards
Romo: Caprica; 3 cards, 0 miracle tokens, 0 mutiny cards
Zarek: Brig; 8 cards, 1 miracle token, mutiny cards
Main Board Sectors
Sector 1: 2 Raiders
Sector 2: Empty
Sector 3: 1 Basestar, 3 Raiders
Sector 4: 2 Raiders, Civilian K
Sector 5: 1 Raider, 1 RSV, Civilians C H I
Sector 6: 2 Raiders, 1 RSV, Civilians D J, Kat
Resources
Fuel: 3
Food: 5
Morale: 3
Population: 5
Viper Reserves: 0
Damaged Vipers: 5
Raptors: 4
Assault Raptors: 0
Boarding Party: Hallucigenia (-4), Opabinia (-4), Wiwaxia (-4)
Other
Nukes: 0
Jump Track: 2 (Red)
Distance Travelled: 10
Galactica Damage: Colonial One
BSG (Romo)
Hey, I went back to
Caprica
and found a
Mysterious Guide
!
I choose
Option 2.
He's a very depressing guide.
BSG
Option 2 means that Morale falls by 1! This guide knew
nothing
about Galactica's rich history! And he thought that the Twelve Tribes had come from Skaro!
That concludes Romo's turn. Zarek's cards are going out. President Zarek the Incarcerated, when you're ready, please post your move (ahem) and action.
BSG
End-of-turn summary:
Round 12.3 - Romo
Locations and Hands
Kat: Sector 6; 4 cards, 0 miracle tokens, 1 mutiny card
Chief: Brig; 6 cards, 1 miracle token, 2 mutiny cards
Romo: Caprica; 5 cards, 0 miracle tokens, 0 mutiny cards
Zarek: Brig; 8 cards, 1 miracle token, 0 mutiny cards
Main Board Sectors
Sector 1: 2 Raiders
Sector 2: Empty
Sector 3: 1 Basestar, 3 Raiders
Sector 4: 2 Raiders, Civilian K
Sector 5: 1 Raider, 1 RSV, Civilians C H I
Sector 6: 2 Raiders, 1 RSV, Civilians D J, Kat
Resources
Fuel: 3
Food: 5
Morale: 2
Population: 5
Viper Reserves: 0
Damaged Vipers: 5
Raptors: 4
Assault Raptors: 0
Boarding Party: Hallucigenia (-4), Opabinia (-4), Wiwaxia (-4)
Other
Nukes: 0
Jump Track: 2 (Red)
Distance Travelled: 10
Galactica Damage: Colonial One
BSG(President I'm Going To Regret This)
Um.....I hate to be the one to point this out, but.....wasn't there a raider activation?
BSG
Um.....I hate to be the one to point this out, but.....wasn't there a raider activation?
There was not! You had that last crisis courtesy of Romo's Caprican misadventures, and crisis cards played via Caprica ignore the Cylon activation step. If he wants an activation, he has the option to hit up the Cylon Fleet instead.
BSG(President Missed 'em by that much)
Hah. OK then. I was planning to XO the Chief to spring himself, but that's not going to happen. SO:
I play
Critical Situaltion-5
and
Activate my OPG.
bt, give me ALL THE MUTINIES.