BSG (Romo)
Shit just got real.
I'm almost as excited for the Raider activation as I am for the check to fail.
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BSG (Romo)
Shit just got real.
I'm almost as excited for the Raider activation as I am for the check to fail.
BSG ("Chief" Galen Tyrol)
I know y'all are shocked to learn this, but I'd love to get out of the brig!
BSG (Kat)
Sorry Chief, I can't help at all.
BSG (Romo)
I also cannot help.
BSG
Let's see who can help. Everyone passes on interrupts.
Rebuild Trust:
9 YG
Destiny:
2 cards
Kat:
0 cards
Chief:
1 card
Romo:
1 card
Zarek:
Zarek is last to play.
BSG
Zarek declares that with great Pradmirality comes great responsibility. He plays 5 cards! Is it enough? Will the Chief be set free, or will the fleet's spirit be irrevocably broken? Cards played:
Consolidate Power 1
Consolidate Power 2
Negotiation 5
Iron Will 0
All Hands on Deck 0
Executive Order 1
Declare Emergency 3
A Second Chance 5
Dradis Contact 0
A Better Machine 3
Tally: 12 - 8. Fail! Oh, but wait, we have a couple of cards there that want right of reply. The ABM-3 adds (yet another) 2 Treachery cards to Destiny, that one's easy. (I have spent a ridiculous amount of time reshuffling Destiny this game.) The DC-0 adds two raiders to Sector 1, even easier. The AHoD adds 1 point for every 0-value card, of which there are three. Tally: 7. Still fail! But finally, we have the IW-0, which neutralises the fail outcome.
Tally: 15 - 8 = 7. Fail for no effect! I can't decide whether that was awesome or a copout. Must be Season 4. Maybe someone else agrees, as this check is now in range of a DE. Is there still one out there? (And if so, are they really that keen to see Chief Chipmunk once again roaming the halls?) Everyone, please pass or play.
BSG(Mr Gency's Declaration)
President Zarek declares Emergency Chiefness and plays DE-4.
BSG
Chief Chip 'n' Dale is once again free to roam the halls! He roams them in the direction of the Hangar Deck.
The Cylons were thwarted in that check, but they will take their revenge in the activation. With the DC-0, there are raiders in Sectors 1, 4 and 6. The order of activation could matter for 1 and 6, but not for 4, so let's start there. They destroy the civilian ships B and G! Their contents were:
SS Brachiosaurus: 1 Population
SS Gigantoraptor: 2 Population
The last of the Three Amigos slides itself over to Sector 5.
Pradmiral Zarek, shall we now activate Sector 1 or Sector 6?
BSG
We're doing Sector 6 first, and Kat has something in mind. She plays Run Interference 3. The first four raiders all miss! That still leaves two, which go after the RSV:
Raider 5: 5. Hit!
But Kat plays an
Evasive Manoeuvre 1!
Raider 5a: 4. Miss.
Raider 6: 2. Miss.
Clearly they need reinforcements. The raiders in Sector 1 move to join them. That concludes Zarek's most entertaining turn. Kat's cards are going out. Kat, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 10.4 - Zarek
Locations and Hands
Kat: Sector 6; 7 cards, 1 miracle token, 1 mutiny card
Chief: Hangar Deck; 7 cards, 1 miracle token, 2 mutiny cards
Romo: Caprica; 4 cards, 0 miracle tokens, 0 mutiny cards
Zarek: Weapons Control; 5 cards, 1 miracle token, 1 mutiny card
Main Board Sectors
Sector 1: 1 Heavy Raider
Sector 2: Empty
Sector 3: 1 Basestar, 2 Heavy Raiders, Civilian F
Sector 4: 2 Raiders
Sector 5: 1 Raider, 1 RSV, Civilians C H
Sector 6: 8 Raiders, 1 RSV, Civilian D, Kat
Resources
Fuel: 3
Food: 6
Morale: 3
Population: 6
Viper Reserves: 0
Damaged Vipers: 5
Raptors: 4
Assault Raptors: 0
Boarding Party: 0
Other
Nukes: 1
Jump Track: 0 (Red)
Distance Travelled: 10
Galactica Damage: Colonial One