Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Chief plays
Bait and/or Switch!
He draws 1 Green and 1 Blue, and Treachery is shuffled into the destiny deck. Cards are going out now.
But Treachery is a tricky thing to handle, and Chief Tyrol may have got involved with the wrong people. Before Chief can just walk away, they're demanding he supply them with contraband Tylium, or he'll be subjected to some vigorous debt restructuring! Chief's crisis card is:
Rescue Mission (B)
Admiral's Choice
Just as well he played that mutiny card. President Kat, when you're ready, please post your choice.
BSG ("Chief" Galen Tyrol)
Just as well he played that mutiny card.
No fooling. I'd have been in the brig! Yikes.
As for the crisis. Ugg. I want to stay here, so I can double repair. But we need all the fuel we can get. We need distance 5 plus one jump. Typically each distance draws equal fuel. But we need to leave enough in the tank for that last jump. I'd say that last jump wants 2-3, which is right where our fuel is at.
BSG (Katadmiral)
Anyone else want to weigh in on this? I feel like it would be better to conserve fuel. (sorry about that, Chief)
BSG ("Chief" Galen Tyrol)
sorry about that, Chief
No hard feelings. The only reason I would disagree, is to get more RSV's fixed. But, completely understand.
It wouldn't be called a crisis card if they were easy decisions.
BSG (Romo)
I agree that Fuel is at a premium. I can raise Morale with some speeches anyway.
BSG(99% Tom)
The poster boy for Occupy Galactica moves to save Fuel.
BSG (Kat)
I choose
Option 1
BSG
There will be no rescue. The Admiral authorises a severe beating for the treacherous Chief! Poor Chief, he has ouchies on his ouchies. He goes to Sickbay and Morale falls by 1.
Next, the raiders activate. Chief has decreed that Sector 6 shall activate first:
Raider 1: 3. Miss.
Raider 2: 1. Miss.
Raider 3: 6. Viper damaged!
Kat plays an
Evasive Manoeuvre 2.
Raider 3a: 5. Viper damaged!
No more EMs are forthcoming. However, that viper only hit by 1. If anyone has a Calcs they would like to play on that roll, the civvie and possibly the viper can be saved. Anyone who would like to play one, let me know.
BSG
Chief plays a Calculations 3.
Raider 3 misses! One more:
Raider 4: 3. Miss.
On to Sector 3. Let's see if they have better luck.
Raider 1: 1. Miss.
Raider 2: 6. Viper damaged!
The last raider moves to Sector 4. Kat's there. Hi Kat!
Finally, the jump track advances. As it's the Mutineer's turn, Chief draws another mutiny card. He played one this turn, so he has room for one without being brigged. Choices are going out to Zarek. Citizen Zarek, when you're ready, let me know which one to give to Chief.
BSG
Last piece of business, Chief ends his turn five cards over the hand limit. He discards:
All Hands on Deck 0
Iron Will 0
All Hands on Deck 0
Executive Order 1
Restore Order 3
That concludes Chief's turn. Romo's cards are going out. Romo, when you're ready, please post your move and action.