BSG(Tom Longshanks)
Hmmmm. Decisions, decisions.....might as well split the difference, I guess.
I will Move to Communications and Play XO-2 on the Chief. Galen, pull that chain of command and blow those frakkers out of the sky!
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BSG(Tom Longshanks)
Hmmmm. Decisions, decisions.....might as well split the difference, I guess.
I will Move to Communications and Play XO-2 on the Chief. Galen, pull that chain of command and blow those frakkers out of the sky!
BSG ("Chief" Galen Tyrol)
Do we have any SP's out there? I will get two shots at those puppies. But there is a civvie AND a RSV in that sector. I'd hate to put them in jeopordy with a bad roll.
BSG (Romo)
I can help with that.
BSG ("Chief" Galen Tyrol)
MOVE: None. I stay in Main Batteries.
ACTIONS: Fire on sector 6 raiders TWICE.
BSG (Romo)
I play SP-3 on the first attempt.
BSG
Is the Chief getting cocky again? I'll have to monitor the situation. Meanwhile, let's see how he does:
Fire 1: 2 + 2 = 4. Two raiders destroyed!
Fire 2: 4. Two more raiders destroyed!
Four raiders destroyed in total. Nope, definitely cocky. Fortunately, we can do something about that. Zarek's crisis card is:
Lockdown
Cylon Attack
BSG (Romo)
Oh, sweet, I'm glad my SP came in handy!
Oh, sweet, only a couple Raiders left!
Oh. Frak.
BSG
Zarek short-changes Sector 1. That concludes Zarek's turn. Kat's cards are going out. Kat, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 3.4 - Zarek
Locations and Hands
Kat: Sector 3; 7 cards, 1 miracle token, 0 mutiny cards
Chief: Main Batteries; 8 cards, 1 miracle token, 0 mutiny cards
Romo: Pegasus CIC; 8 cards, 0 miracle tokens, 1 mutiny card
Zarek: Communications; 4 cards, 1 miracle token, 1 mutiny card
Main Board Sectors
Sector 1: 1 Basestar, 2 Heavy Raiders
Sector 2: 1 Basestar, 2 Heavy Raiders
Sector 3: Kat
Sector 4: 1 RSV, Civilians A D
Sector 5: 1 RSV, Civilians B E
Sector 6: 2 Raiders, 1 RSV, Civilian C
Resources
Fuel: 9
Food: 8
Morale: 9
Population: 12
Viper Reserves: 4
Damaged Vipers: 1
Raptors: 4
Assault Raptors: 0
Boarding Party: 0
Other
Nukes: 2
Jump Track: 3 (Blue)
Distance Travelled: 2
Galactica Damage: Engine Room
BSG (Romo)
I no longer have my miracle token. But we do need a miracle.
We definitely need to jump after one more jump icon.
Nuke something? Do something else, hope for a jump icon and, um, no Cylon activation that hurts us?