BSG (Apollo)
I can't play an IC. Would it be better for us to tank and then have me try to inspire some better morale? I can't play an SP either for that attempt.
'Ariel'
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BSG (Apollo)
I can't play an IC. Would it be better for us to tank and then have me try to inspire some better morale? I can't play an SP either for that attempt.
BSG (Baltar)
Oh, that's an interesting idea! I couldn't help with the speechifying (or whatever) but I do have a superpower that I haven't used, let's remember.
BSG (Cally)
I hate to intentionally fail when a resource is on the line, but if fellow humans feel they can restore it, then lets do it.
BSG (Zarek)
Morale is at 5. Apollo suggests a speech with a 25% chance of success with no SP. Baltar will have to collect two miracle tokens to do his magic, and that could take a while, especially if we're attacked. I think we should go for the partial pass.
BSG
Apollo suggests a speech with a 25% chance of success with no SP.
37.5% chance. Other than that, carry on.
BSG (Cally)
With out an IC, that will be difficult to accomplish. But I agree, with a 37% to restore, that's long odds.
BSG
Everyone passes on interrupts. The check begins:
Mandatory Testing:
13 (9) YG
Destiny:
2 cards
Baltar:
1 card
Romo:
1 card
Hot Dog:
(max 1 card)
Apollo:
Athena:
(max 2 cards)
Zarek:
Cally:
(0 or 2+ cards)
Hot Dog is up next.
BSG
Mandatory Testing:
13 (9) YG
Destiny:
2 cards
Baltar:
1 card
Romo:
1 card
Hot Dog:
1 card
Apollo:
1 card
Athena:
(max 2 cards)
Zarek:
Cally:
(COs received)
Athena is next. I'm open for COs from the other players.
BSG
The orders are in:
Mandatory Testing:
13 (9) YG
Destiny:
2 cards
Baltar:
1 card
Romo:
1 card
Hot Dog:
1 card
Apollo:
1 card
Athena:
1 card
Zarek:
1 card
Cally:
2 cards
Cards played:
Preventative Policy 3
Major Victory 1
Executive Order 1
Declare Emergency 3
At Any Cost 5
Strategic Planning 4
Full Throttle 2
Maximum Firepower 4
Calculations 5
Tally: 13 - 15 = -2. Fail! Cally can use her Quick Fix ability to remove the Calcs-5, but that still only raises it to 3. The result stands. Morale falls by 1!
As if you didn't have enough problems, the Centurion gets its first marching orders. On the plus side, the jump track advances. That concludes Cally's turn. Baltar's cards are going out. Baltarnate, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 5.5 - Cally
Locations and Hands
Hot Dog: Resurrection Ship; 2 cards, 0 miracle tokens, 0 mutiny cards
Apollo: Quorum Chamber; 6 cards, 1 miracle token, 0 mutiny cards
Athena: Sector 6; 7 cards, 1 miracle token, 0 mutiny cards
Zarek: Main Batteries; 3 cards, 1 miracle token, 2 mutiny cards
Cally: FTL Control; 6 cards, 1 miracle token, 0 mutiny cards
Baltar: Weapons Control; 2 cards, 1 miracle token, 1 mutiny card
Romo: Resurrection Ship; 2 cards, 0 miracle tokens, 0 mutiny cards
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Athena
Resources
Fuel: 5
Food: 8
Morale: 4
Population: 8
Viper Reserves: 2
Damaged Vipers: 5
Raptors: 1
Assault Raptors: 1
Boarding Party: Harald Hardrada (-3)
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 5
Galactica Damage: Airlock, Pegasus CIC