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PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Guess I missed a year or so, good to see you all still playing BSG. I'm currently halfway through watching through it for the first time so maybe after that I'll try joining in.
Excellent! I shall keep you in mind.
Meanwhile, apologies for the delay. Our modem packed it in and I was stuck for internet connection yesterday. Everyone passes on SPs.
Die roll: 4. Two raiders destroyed!
At this point, a Calcs could be used to reduce the roll to a 3, which would mean instead that Hot Dog is shot down, leaving the four civvies alone with the raiders. There is perhaps the possibility that someone out there would prefer that result. I will pause to see if anyone wants to play one. Everyone, please pass or play.
BSG (Cally)
Pass! Let's keep our ace pilot in the air!
The Binding of Isaac
looks very interesting.
BSG
Apologies for the delay there. My fault. The result stands, two raiders destroyed (but not Scar). Apollo then uses his Forward Thinker ability to activate the Quorum Chamber. He draws one Quorum card and plays:
Unsavoury Connections
Apollo discards two cards randomly. They are:
All Hands on Deck 0
Evasive Manoeuvre 2
He then draws 2 Treachery and opts to raise
Fuel
by 1.
This turn has really dragged, which is mostly my fault. We need to pick up the pace. Which episode was best for unrelenting pace? The first one did pretty well, I think. Apollo's crisis card is:
Thirty Three
Cylon Attack
Raiders are about to activate, so pilots, get in your EM COs.
BSG
Right, prepare to feel the fury. Raiders activate! Apollo has opted to do Sector 4 first.
Scar 1: 4. Miss.
Scar 2: 8. Assault raptor destroyed!
But Apollo plays an
Evasive Manoeuvre 1.
Scar shoots again:
Scar 2a: 4 - 2 = 2. Miss.
Next we have the raiders in Sector 6, who fire at the two RSVs:
Raider 1: 4. Miss.
Raider 2: 7. Viper damaged!
Raider 3: 5. Viper damaged!
No more EMs are forthcoming. That leaves the last raider free to destroy the
CSS Ehrmentraut!
Its contents were:
2 Population
The Ehrmentraut is large; it contains multitudes.
Next, we add some more ships. No more raiders though (boo). That concludes Apollo's turn. Athena has opted to draw 1 Green, 1 Red and 1 Blue. Athena, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 5.2 - Apollo
Locations and Hands
Hot Dog: Sector 4; 10 cards, 1 miracle token, 2 mutiny cards
Apollo: Quorum Chamber; 9 cards, 1 miracle token, 0 mutiny cards
Athena: President's Office; 8 cards, 1 miracle token, 0 mutiny cards
Zarek: Main Batteries; 4 cards, 1 miracle token, 1 mutiny card
Cally: Command; 6 cards, 1 miracle token, 0 mutiny cards
Baltar: Weapons Control; 7 cards, 1 miracle token, 1 mutiny card
Romo: Resurrection Ship; 3 cards, 0 miracle tokens, 0 mutiny cards
Main Board Sectors
Sector 1: 1 Basestar
Sector 2: 1 Basestar
Sector 3: 1 Heavy Raider, Civilian G
Sector 4: Scar, 4 Raiders, Civilians A B C F H, Hot Dog
Sector 5: 1 RSV, Civilians D I
Sector 6: 4 Raiders, 1 RSV, Civilian J
Resources
Fuel: 6
Food: 8
Morale: 5
Population: 8
Viper Reserves: 0
Damaged Vipers: 5
Raptors: 1
Assault Raptors: 1
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 4
Galactica Damage: Pegasus CIC
BSG (Hot Dog)
Ouch! Still at least the population hit is better than Morale or Fuel.
BSG (Zarek)
I'm glad we got a little more Fuel, but the 2-Pop hit stings when I want to jump REALLY early to get out of this mess. Preferably by the time Romo gets his turn.
BSG (Athena)
I know there are a lot out there that can hurt us and we need to take them down, any suggestions on how I can best help with that.