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BSG
End-of-turn summary:
Round 4.4 - Zarek
Locations and Hands
Hot Dog: Sector 4; 10 cards, 1 miracle token, 2 mutiny cards
Apollo: President's Office; 7 cards, 1 miracle token, 0 mutiny cards
Athena: President's Office; 10 cards, 1 miracle token, 0 mutiny cards
Zarek: Sickbay; 7 cards, 1 miracle token, 0 mutiny cards
Cally: Command; 6 cards, 1 miracle token, 0 mutiny cards
Baltar: Weapons Control; 5 cards, 1 miracle token, 1 mutiny card
Romo: Engine Room; 8 cards, 1 miracle token, 1 mutiny card
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Scar Raiders, Civilians A B, Hot Dog
Sector 5: 1 RSV
Sector 6: 1 RSV
Resources
Fuel: 6
Food: 8
Morale: 6
Population: 10
Viper Reserves: 4
Damaged Vipers: 1
Raptors: 1
Assault Raptors: 1
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 4
Galactica Damage: Pegasus CIC
BSG (Cally)
Well, I could command a couple more RSV to protect the civvies. Or head to. Pegasus and repair CIC. Or fix the busted viper? Scout? Or Comms crisis is done, yes? So I could move there and shuffle the civvies around.
Any thoughts or prefs?
BSG (Romo)
What about commanding an RSV to take on Scar?
In non-BSG non-news. I had a dream last night that we had all gathered in the backyard at Pix-Designs so that billytea could teach us a new game he'd invented called Lorry Football.
I like the sound of that.
Ironically there was no ball. I can't recall all the rules but there was some resemblance to Brockian Ultra Cricket in that we stood far apart and shouted at each other. Dream Pix-Designs backyard is much bigger than the RL one.
BSG cally
I think scar is tough. Would big guns be better? BT, is it 7 or above to kill scar, no matter who is shooting?
Does anyone have an SP to help with the roll?
BSG (Zarek)
I can't help with the roll.
BSG (Romo)
I can't help with a roll.