BSG (Romo)
Keep firing on Sector 2?
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BSG (Romo)
Keep firing on Sector 2?
BSG (Zarek)
I think trying to disable the basestars is better right now. If you take out those last 2 Raiders, then a Raider activation will make the basestars spit out 4 Raiders.
BSG (Apollo)
Agreed.
BSG (Cally)
I'm also worried about those two civilian ships that have no coverage. We can't move them, but we could move RSV's to them.
BSG (Zarek)
Only Civvie G is unprotected. An XO to you could move one RSV to protect it.
But in general our civvies are pretty well protected, and there are only 2 Raiders on the field. The basestars are the bigger problem because they make more Raiders and shoot at us.
BSG (Hot Dog)
When it seems like a good idea I'm poised to open a can of whoop ass as well.
BSG (Zarek)
I am hoping that doesn't become necessary. If we can hold out for one more jump icon, we can get out of here.
Would the Engine Room be a good strategy? Just ensure a jump icon now and push the button on the next turn?
BSG (Romo)
Unfortunately I don't draw XOs. I could move to CIC and go fishing for repair cards but I wouldn't be able to play one until I received an XO.
BSG (Zarek)
Do you have 2 cards to burn in the Engine Room maybe?
BSG (Romo)
yeah OK. Since I need to go to bed (I have to be at work at 4 frakking am tomorrow) I will take your suggestion and keep the game moving along.
I move to the Engine Room and Discard TI-0 and LS-2 to Activate the Engine Room.