BSG (Zarek)
Engine Room is a possibility, but I want to reiterate that with our current situation, Population is less threatened than it was before. I think holding out till 4 is still on the table.
The Mayor ,'End of Days'
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG (Zarek)
Engine Room is a possibility, but I want to reiterate that with our current situation, Population is less threatened than it was before. I think holding out till 4 is still on the table.
BSG (Apollo)
You have got to be kidding me. Wow.
Yeah, I think I agree with Zarek here. We are in bad shape. Potshots might be a reasonable tactic.
BSG (Zarek)
I'd really like to damage at least one of them so that a basestar activation isn't doubly brutal.
BSG (Cally)
I think holding out till 4 is still on the table
I agree.
So? Potshots? Two of you are in firing positions. I'm thinking Weaps, to shoot at the basestars. Zarek, you are already there, which gives you two shots. One for each? Cripple them, and reduce what they barf out at us until we can jump?
BSG (Zarek)
That's the plan, yep. I hope it can be a bit more strategic.
BSG (Cally)
MOVE: to Command (in case we need to order those RSV's around, ready for an XO).
ACTION: Play an XO-1, and politely order my Admiral Zarek to blow shit up.
May the gods be with you.
BSG
It is on! I have COs from Zarek. He activates Weapons Control in the general direction of Sector 1. Will his bravado go unassisted? No, Cally plays a Strategic Planning 4. Again. Is it enough?
Die roll: 5 + 2 = 7. Hit! And it does: Structural Damage.
Zarek follows up by firing at the basestar in Sector 2. Everyone passes on interrupts.
Die roll: 4. Miss.
Well, now he's pissed. Clearly this is someone's fault, and Zarek is determined to find out who. Cally's crisis card is:
Interrogation
Admiral's Choice
Admiral Zarek, when you're ready, please post your choice.
BSG (Cally)
I'd prefer not to discard any (I know, shocker). And I'd hate to send someone to sickbay. But, we've voiced doubts about a player. This would be an opportunity to look at a loyalty card.
BSG (Zarek)
Could we catch a break? ANYTHING BUT STRUCTURAL DAMAGE is what I wanted. Ugh.
I can handle the discard. It's tempting to look at someone's Loyalty, but it seems pointless to do it right before Sleeper, unless I manage to pick a Cylon. I'm hesitant to take Hot Dog out of the sky, too.
Anyone volunteer to go to Sickbay to save Cally's cards?
BSG (Baltar)
Not it, only because my turn is next.