BSG
Crash Landing:
6 PR
Destiny:
0 cards
Cally:
0 cards
Baltar:
0 cards
Romo:
0 cards
Hot Dog:
1 card
Apollo:
2 cards
Athena:
(max 2 cards)
Zarek:
(COs received)
Athena is next.
'Our Mrs. Reynolds'
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Crash Landing:
6 PR
Destiny:
0 cards
Cally:
0 cards
Baltar:
0 cards
Romo:
0 cards
Hot Dog:
1 card
Apollo:
2 cards
Athena:
(max 2 cards)
Zarek:
(COs received)
Athena is next.
BSG
Everyone's in:
Crash Landing:
6 PR
Destiny:
0 cards
Cally:
0 cards
Baltar:
0 cards
Romo:
0 cards
Hot Dog:
1 card
Apollo:
2 cards
Athena:
1 card
Zarek:
1 card
Cards played:
Launch Scout 2
Strategic Planning 3
Evasive Manoeuvre 1
Full Throttle 1
Maximum Firepower 3
Tally: 10. Pass! There you go, Zarek didn't accidentally hit himself. He didn't hit anything.
Next up, this check, like the last one, was Reckless. Will the crew pay for their hubris? The top Treachery card is:
Personal Vices 3
Lucky again! Finally, the heavy raider gets moving to Sector 6. Another activation and it will board Galactica. That concludes Zarek's turn. Cally's cards are going out. Cally, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.4 - Zarek
Locations and Hands
Hot Dog: Sector 5; 4 cards, 1 miracle token, 0 mutiny cards
Apollo: Quorum Chamber; 4 cards, 1 miracle token, 0 mutiny cards
Athena: Sickbay; 4 cards, 1 miracle token, 0 mutiny cards
Zarek: Weapons Control; 6 cards, 1 miracle token, 1 mutiny card
Cally: Command; 0 cards, 1 miracle token, 0 mutiny cards
Baltar: Admiral's Quarters; 5 cards, 1 miracle token, 0 mutiny cards
Romo: Administration; 3 cards, 1 miracle token, 0 mutiny cards
Main Board Sectors
Sector 1: 1 (SD) Basestars, 3 Raiders
Sector 2: 3 Raiders
Sector 3: Empty
Sector 4: 1 RSV, Civilians A B
Sector 5: 1 RSV, Hot Dog
Sector 6: 1 Heavy Raider
Resources
Fuel: 8
Food: 8
Morale: 10
Population: 12
Viper Reserves: 6
Damaged Vipers: 0
Raptors: 3
Assault Raptors: 1
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG (Cally)
OK, What shall we do? I'm a bit worried about that heavy raider. Also not happy about the 6 raiders flying around.
Any thoughts on what we should do? I can XO. Zarek to shoot at things? Hot Dog to go after the heavy? Or barf out a couple more RSV's, since I am in command?
BSG (Baltar)
My knee-jerk anti-boarding party feeling is XO Hot Dog.
BSG (Romo)
Hot Dog or Zarek. I'm still worried about that basestar.
BSG (Cally)
MOVE: None.
ACTION: Play XO-2 and order Hot Dog to take out that heavy raider.
BSG (Zarek)
Heavy raider only gets taken out on a 7 or 8, right? Roll high, dude.
BSG (Cally)
Well, as I learned (the hard way) the first few times playing BSG. I can order all I want. Once the XO is played, the player picks what to do with it.
BSG
Hot Dog moves to Sector 6 and fires at the heavy raider! Everyone passes on SPs:
Die roll: 6. Miss! However, it could be changed to a hit by the judicious application of a Calcs. Everyone (who draws Blue), please pass or play.