A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Everybody's in, and the crew is feeling restrained:
Elections Loom:
8 4 YG
Destiny:
2 cards
Zarek:
0 cards
Cally:
2 cards (high)
Baltar:
0 cards
Romo:
0 cards
Hot Dog:
0 cards
Apollo:
1 card
Athena:
0 cards
Cards played:
Consolidate Power 2
Preventative Policy 5
Declare Emergency 3
Quick Thinking 0
Violent Outbursts 4
Tally: 10 - 4 = 6. Pass!
However, the QT-0 allows Athena to remove one card (up to 3 value) from the check and put it in her hand. Candidates: CP-2 or DE-3. If it's the CP-2, the check still passes. If it's the DE-3, it fails by 1, but may be rescued by a DE (including the one Athena would have just grabbed). Athena, when you're ready, please advise which card you wish to grab, if either.
One card she cannot choose is the VO-4 (as it's worth too much). That means that Athena is off to Sickbay. In addition, the JR-2 made this check Reckless! Will there be consequences? The top card of the Treachery deck is:
Exploit Weakness 5
It is not a 0-value card, so the crew escapes unscathed! (Except, as noted previously, Athena.) Finally, a heavy raider launches from the basestar, and the jump track advances. Once Athena has posted what she does with her Quick Thinking, Zarek's cards will go out. Admiral Zarek, please stand by to post your move and action.
BSG
Athena takes the CP-2. The check passes.
End-of-turn summary:
Round 1.3 - Athena
Locations and Hands
Hot Dog: Sector 5; 5 cards, 1 miracle token, 0 mutiny cards
Apollo: Quorum Chamber; 6 cards, 1 miracle token, 0 mutiny cards
Athena: Sickbay; 5 cards, 1 miracle token, 0 mutiny cards
Zarek: Weapons Control; 2 cards, 1 miracle token, 1 mutiny card
Cally: Command; 1 card, 1 miracle token, 0 mutiny cards
Baltar: Admiral's Quarters; 5 cards, 1 miracle token, 0 mutiny cards
Romo: Administration; 3 cards, 1 miracle token, 0 mutiny cards
Main Board Sectors
Sector 1: 1 (SD) Basestars, 3 Raiders, 1 Heavy Raider
Sector 2: 3 Raiders
Sector 3: Empty
Sector 4: 1 RSV, Civilians A B
Sector 5: 1 RSV, Hot Dog
Sector 6: Empty
Resources
Fuel: 8
Food: 8
Morale: 10
Population: 12
Viper Reserves: 6
Damaged Vipers: 0
Raptors: 3
Assault Raptors: 1
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG (Cally)
WhooHoo! We passed! And didn't shoot the moon doing it! Great team work, folks!
BSG (Zarek)
Okay, what needs doing? I could fire on the basestar, but it might be best to wait for an XO so I get a couple shots. It doesn't look like anyone is really poised to make great use of an XO (we have some time to get Athena out, I suppose).
BSG (Romo)
One hit on the basestar would take it out.
BSG
One hit on the basestar would take it out.
Only if it's a Critical Hit.
BSG (Cally)
Shoot at the basestar. Crit hit kills it, but maybe we can stop it from belching more raiders.
BSG (Zarek)
With no other suggestions to consider, I will
fire at the basestar.
Pass on interrupts, let the Structural Damage help us out. I stand by for an XO to take it out completely.
BSG
Zarek has eschewed using any performance-enhancing skill cards, but that doesn't necessarily stop the rest of you. Possible interrupt: SP. Everyone, please pass or play. You can send me COs for Calcs too while you're at it.