Don't belong. Dangerous, like you. Can't be controlled. Can't be trusted. Everyone could just go on without me and not have to worry. People could be what they wanted to be. Could be with the people they wanted. Live simple. No secrets.

River ,'Objects In Space'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


billytea - Dec 24, 2013 8:21:41 pm PST #21767 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

For the record, I *didn't* spike that first check. I suspect Laga did.

That is correct, Leoben spiked the first check. He was in fact trying to fulfill his human motive, but that motive required that Population fall to 6 or less. Apparently he didn't trust it to fall on its own.


Laga - Dec 25, 2013 1:52:25 am PST #21768 of 26134
You should know I'm a big deal in the Resistance.

BSG (Leoben)

Yes, you all took a few rounds to realize that my GtFoG ability allowed me to know what Destiny was playing into the check. So I ran with that and pointed fingers all over the place.

My biggest mistake was helping Pop to fall.


omnis_audis - Dec 25, 2013 6:42:46 am PST #21769 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

My biggest mistake was helping Pop to fall.
Mom is still mad at you for that one.


billytea - Dec 26, 2013 4:49:13 pm PST #21770 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

Ok, back from PenguinLand, and here's my wrap-up. Congratulations Cylons, commiserations humans. Been saying that a lot lately, the last human victory was game 13. (Next game, surely.)

First up, let's talk about the new Daybreak elements in this game. Five in particular: the mutiny cards, the new Treachery deck, assault raptors, motives for Cylon leaders and the roster of new characters. What did everyone think about these? From my perspective, I give each one of them a thumbs up.

  • The motives look like a huge improvement over the old, erratic agendas. Interesting too to have the possibility that a Cylon leader could conceivably choose either side. Leoben mostly played it pretty straight helping the humans, but there was that one check at the start, which apparently had some interesting consequences for the blame game.

  • The old Treachery deck was pretty anaemic; most of the time, they just weren't that useful. They fell short of the promise of giving a revealed Cylon actual things to do. One caveat, by game end the destiny deck was something like half Treachery. Not sure yet if that's going to be a common state of affairs or not.

  • I like the new characters too, they feel interesting without being overpowered. I noted that many characters made use of their abilities (less so their OPGs, after Baltar hoovered up the miracle tokens). One exception: Helo used his Raptor Pilot ability (to look at two cards with a single scouting action) only once. Just once. And on that one occasion, hand to God, he scouted and buried two consecutive Cylon attack cards. This was in the same cycle as Hoshi's Massive Assault. Helo gets the human MVP, as he probably kept the humans alive for another jump cycle with that one action.

  • The mutiny cards provide another dimension and give players extra options, and for those reasons I quite like them. (One example, which sadly couldn't get played: late in the game, Cottle had a mutiny card that would repair every single damaged viper. Unfortunately, it required at least one undamaged viper already in space, so he was unable to play it.) I was concerned that they'd see half the crew in the Brig, but that didn't eventuate. (It happened to Cottle, and he got released the very same turn.) However, they most likely make the game harder for the humans, which brings us to:

  • Assault raptors. They didn't get much use, which may have made a big difference this game. Raiders only hit them on a 7-8, making them more effective defenders. I think we can agree that the humans need all the help they can get.

Now, some noteworthy events in the game:

Turn 1.1: Leoben used his GetFoG and then spiked the check with an AAC-5. That was the card he'd got from GetFoG. If he hadn't done anything, Destiny would've spiked the check exactly the same.

Turn 4.3: When Hoshi revealed as a Cylon, he gave Helo his other loyalty card, which was the other Cylon card. Helo had been 100% human up till then. Which made it all the more hilarious that the very next action was Apollo stealing the Admiralty to become Pradmiral, in the process convincing everyone but the Cylons that he was the second Cylon. (It was a close-run thing, what with all the damage Hoshi and Helo managed, but nonetheless for his services to rampant paranoia at a time of space battles I am awarding the Cylon MVP to Apollo.)

Turn 4.5: Coming into this turn, the humans had 25 non-Treachery cards between them. The fleet was under attack by a basestar and 10 raiders. Then Helo, at Baltar's urging, executed Apollo. By turn end, the humans were down to 13 useful skill cards. A reminder of some of the cards that Apollo discarded:

Evasive Manoeuvre 1
Maximum Firepower 3
Combat Veteran 4
Maximum Firepower 4
Run Interference 5
Best of the Best 6

It was at this point that the space war was lost, (continued...)


billytea - Dec 26, 2013 4:49:14 pm PST #21771 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

( continues...) with the loss of momentum, the loss of a phenomenal quantity of firepower, and the death of the fleet's only human pilot-type. Within four turns, six civvies had been destroyed and six vipers damaged. Not a single raider had been destroyed. (On Helo's next turn, he revealed, and the humans went from 12 useful cards down to 6.) By game end, 11 civilian ships had been destroyed, leaving only one.

The humans still passed a lot of skill checks. But they failed two - Training Snafu and Weapon Malfunction. They had two things in common - they both damaged vipers, leaving the fleet with no viper cover at all. They also both had Red positive.

To add insult to injury, the seven crisis cards before the final turn had not a single jump icon between them. However, I don't make too much of that. The five crises before them all had jump icons. Overall, you got jump icons on 19 of 35 crisis cards, not far off the ratio of the full deck.

So that was the game from my perspective. Humans had a decent helping of troubles as usual, but in contrast to many games, in this one it was a lot easier to draw a line between the players' actions and the final outcome. For me, that made it one of the most enjoyable games in recent time.

What did other people think, particularly about the new Daybreak elements?


Polter-Cow - Dec 26, 2013 6:22:16 pm PST #21772 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG

I liked the new elements, although those fucking Mutiny cards really made it hard to do anything but get rid of Mutiny cards; I'm surprised they only ended up brigging someone once. They made it feel like it was a constant threat, and every action was a choice between keeping yourself safe and helping the team. They did have some cool powers, though, so that was nice.

The new Treachery was interesting too. Since they triggered all the time, not just in Reckless checks, they were even more dangerous, and they were harder to get rid of by tossing into checks.

I am awarding the Cylon MVP to Apollo

Hurrah! No, wait. I did what I thought was best for Team Human, godsdammit!


askye - Dec 26, 2013 7:13:47 pm PST #21773 of 26134
Thrive to spite them

BSG

I was going to reveal immediately. It was only the power grab and urge to airlock that kept me from it. I didn't count on Leobon ( or anyone) playing a card for extra cards. I forgot about that option I wanted to see the Hans waste valuable cards. Although if Cain had been executed a pilot could have been picked . Not sure it would have made a difference.


Laga - Dec 27, 2013 10:47:56 am PST #21774 of 26134
You should know I'm a big deal in the Resistance.

BSG (Leoben)

A very fun game. I liked the new elements although it added to the confusion for me, maybe playing a cylon leader was a bit too much for me.


Kalshane - Dec 27, 2013 5:50:26 pm PST #21775 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

I for one am shocked that in a game containing both P-C and ND, neither of them was a Cylon.


omnis_audis - Dec 27, 2013 9:04:22 pm PST #21776 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

Ha! Me too!