BSG (Cottle)
We'll just atrophy and die, pinkie promise.
'Our Mrs. Reynolds'
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BSG (Cottle)
We'll just atrophy and die, pinkie promise.
BSG (Toasty Hoshi)
It's worked pretty well for them so far this game.Hey! I worked hard to lower their resources!
BSG
Hey! I worked hard to lower their resources!
True, true. But not nearly as hard as they did.
BSG (Toasty Hoshi)
True.
BSG
Helon draws 1 Red and 1 Treachery. Cards sent. He then moves to the Cylon Fleet and activates raiders. The order of activation matters, so Helon, do you wish to activate Sector 1 or Sector 3 first?
BSG
Ok, I have orders. We do Sector 3 first. The SS Annihilated is destroyed, for a loss of 1 Population. The other two raiders move to Sector 4, with civvie B.
The raiders in Sector 1 then activate and move to Sector 6, chasing the closest civvies. That concludes Helon's turn. Cottle's cards are going out. Doc Cottle, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 7.5 - Helo
Locations and Hands
Leoben: Main Batteries; 4 cards, 0 miracle tokens, 1 mutiny card
Baltar: Hangar Deck; 7 cards, 0 miracle tokens, 1 mutiny card
Hoshi: Cylon Fleet; 3 cards, 0 miracle tokens, 0 mutiny cards
Cain: Pegasus CIC; 5 cards, 0 miracle tokens, 0 mutiny cards
Helo: Cylon Fleet; 5 cards, 0 miracle tokens, 0 mutiny cards
Cottle: Command; 7 cards, 0 miracle tokens, 1 mutiny card
Main Board Sectors
Sector 1: 1 Heavy Raider
Sector 2: 1 Basestar
Sector 3: 1 Raider, 1 Heavy Raider
Sector 4: 2 Raiders, Civilian B
Sector 5: Civilian C
Sector 6: 4 Raiders
Resources
Fuel: 1
Food: 2
Morale: 2
Population: 2
Viper Reserves: 0
Damaged Vipers: 7
Raptors: 2
Assault Raptors: 0
Boarding Party: 0
Other
Nukes: 0
Jump Track: 0 (Red)
Distance Travelled: 9
Galactica Damage: Admiral's Quarters, Hangar Deck
BSG (Cain)
Okay, so. Um. If Cottle had an XO and we had some SPs, we could survive this, but barring that, I'm not sure how we get out of this alive. I suggest Comms because then at least we know which is the 2 Pop ship that will kill us, and we can sacrifice the other one. I don't think there's a way to save both of them. But then we'll also be down to 1 Morale.
Oh no I saw the Raider in Sector 3. Wow, we are hosed.
Go to Main Batteries and fire on Sector 4? You could save us for one more turn.
I really don't see a way out of this. We were so close. If we hadn't gotten that other Cylon Attack.
BSG (Cottle)
I have a question out to BT at the moment, but I might be able to stop raider activations this turn.
BSG (Cottle)
Okay, I've gotten clarification and have also asked about secrecy. I can make it so that we don't have any Cylon activations this turn, but it will place another basestar on the board. What do you think?