BSG (Cain)
I will join the TANK since I can't help, unless Cottle thinks he can do it all on his own, but even so, maybe save those for when we're going to die.
'Jaynestown'
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG (Cain)
I will join the TANK since I can't help, unless Cottle thinks he can do it all on his own, but even so, maybe save those for when we're going to die.
BSG (Toasty Hoshi)
Woot! Tank! That's 2 dead RSV's! And a lot of defenseless humans. Gotta love it.
BSG (Cottle)
If no one else can help then I will go along with the TANK.
BSG
Tankies all round! Nonetheless, a few stray cards wind up in the check. Here's the deal:
Weapon Malfunction:
11 PRB
Destiny:
2 cards
Baltar:
1 card
Hoshi:
0 cards
Cain:
0 cards
Helo:
0 cards
Cottle:
1 card
Leoben:
2 cards
Cards played:
Evasive Manoeuvre 1
Dradis Contact 0
Bait 0
Bait 0
Bait 0
Exploit Weakness 5
Tally: 1 - 5 = -4. Fail! All vipers are once again in the fix-it shop, and the civvies in Sector 6 are unprotected! Fortunately, there's no raider activation, but we'll get to that. First off we have to resolve all that lovely Treachery. The DC-0 adds 2 raiders in Sector 1. The B-0s have no effect, as all the civilian ships are already on the board.
Then there's Exploit Weakness. Leoben, you must now choose a human player to draw a mutiny card. Baltar and Cottle already have one, and would be brigged if you chose them. You and Cain are currently mutiny-free. Who's feeling rebellious?
Back to the activation, which launches 3 raiders from each basestar, for a total of 6. However, there are only 3 raiders left in reserve. Leoben, as current player this is your choice too. Please advise how to split the three raiders between Sectors 2 and 3. You can put them all in S2, all in S3 or anywhere in between. (S2 is furthest from any civvies.)
BSG (Leoben)
Put them all in Sector 2 please.
And I guess it's my turn so I'll take the mutiny card. Let's try to keep the Admiral out of the brig.
BSG
Let's try to keep the Admiral out of the brig.
Booooring. That concludes Leoben's turn. Baltar's cards are going out. Presicent Baltar, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 7.1 - Leoben
Locations and Hands
Leoben: Main Batteries; 4 cards, 0 miracle tokens, 1 mutiny card
Baltar: Hangar Deck; 3 cards, 0 miracle tokens, 1 mutiny card
Hoshi: Caprica; 1 card, 0 miracle tokens, 0 mutiny cards
Cain: Pegasus CIC; 3 cards, 1 miracle token, 0 mutiny cards
Helo: Caprica; 3 cards, 0 miracle tokens, 0 mutiny cards
Cottle: Command; 7 cards, 0 miracle tokens, 1 mutiny card
Main Board Sectors
Sector 1: 2 Raiders
Sector 2: 1 Basestar, 3 Raiders
Sector 3: 1 Basestar, 9 Raiders, 1 Heavy Raider
Sector 4: Civilians A B C
Sector 5: Empty
Sector 6: 2 Raiders, Civilians D E
Resources
Fuel: 5
Food: 3
Morale: 2
Population: 4
Viper Reserves: 0
Damaged Vipers: 7
Raptors: 2
Assault Raptors: 0
Boarding Party: 0
Other
Nukes: 1
Jump Track: 1 (Red)
Distance Travelled: 6
Galactica Damage: Admiral's Quarters, Hangar Deck
BSG(Doctor President)
I am still President, right?
Anyway, I will stay here, note that if you want Vipers repaired, XOing me is not a good idea, and Play XO-2 on the Admiral.
Admiral, may I suggest the Getting Us The Hell Out Of Here Maneuver?
BSG (Cain)
I execute a miraculous Blind Jump.
Lords of Kobol, hear my prayers.
BSG (Toasty Hoshi)
I wonder if there is civilian ships totaling 2 morale?