BSG
Oh, just to ensure everyone knows, the Airlock is a 12 YPT check. Treachery counts positive for an airlocking.
'Beneath You'
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BSG
Oh, just to ensure everyone knows, the Airlock is a 12 YPT check. Treachery counts positive for an airlocking.
BSG (Toasty Hoshi)
Glad to hear Treachery cards count positive. Finally, a skill check I can HELP with! Mwhahaha!
Not when Team Human needs to mobilize to protect a lone civvie whose destruction could very well end the gameSuch a drama queen. It's what? 3 activations from being killed? Two to get to the same sector, one to kill. Y'all might be jumped by then. It's not like Scar is still on the board. You should be fine.
BSG(Doctor Flummoxed)
I can't do anything at all.
BSG
Everyone passes on interrupts.
Airlock (Cain):
12 YPT
Destiny:
2 cards
Cottle:
2 cards
Leoben:
0 cards
Baltar:
Hoshi:
(COs received)
Cain:
(COs received)
Helo:
(COs received)
Baltar is next.
BSG(Doctor Zero)
Play no cards.
BSG
Ok, things are about to move quickly. Everybody's play:
Airlock (Cain):
12 YPT
Destiny:
2 cards
Cottle:
2 cards
Leoben:
0 cards
Baltar:
0 cards
Hoshi:
1 card
Cain:
1 card
Helo:
5 cards
Cards played:
Consolidate Power 1
Trust Instincts 0
Launch Scout 1
Guts and Initiative 2
Strategic Planning 3
Strategic Planning 4
A Better Machine 3
Major Victory 1
Repair 1
Repair 2
Calculations 5
Tally: 14 - 9 = 5. Fail! But we're not done yet. The TI-0 in the check now adds two more cards from Destiny. Perhaps a couple of Treachery? A 3 and a 4? The top cards of Destiny are:
Bait 0
A Better Machine 3
Two more Treachery, but only worth 3. Final tally: 8. Fail! Cain lives! P-C beats an execution rap. Are we still playing the same game?
We still have some fun. The ABM-3s, yet again, add two Treachery to the destiny deck. The B-0 puts a second civvie in Sector 4.
So ends Helo's Movement Phase. Next up: Action! Perhaps hit the Airlock again? I have orders from Helo:
Reveal loyalty card: YOU ARE A CYLON.
Go on, act surprised. This card sees all the humans discard 1 random card and draw 1 Treachery; then Helo draws 2 Treachery. (He's already at 3 cards, so no need for a discard.) Discards are:
Leoben:
Repair 1
Baltar:
Repair 1
Cain:
Scout for Fuel 6
Cottle:
Launch Scout 2
(So... sorry about that.) Replacement Treachery going out now, as is Helo's super crisis. Small mercies: revealed Cylons don't get a crisis card, so that concludes Helo's turn. Cottle's cards are going out. Doc Cottle, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 5.5 - Helo
Locations and Hands
Leoben: Communications; 5 cards, 1 miracle token, 0 mutiny cards
Baltar: FTL Control; 2 cards, 2 miracle tokens, 1 mutiny card
Hoshi: Cylon Fleet; 1 card, 0 miracle tokens, 0 mutiny cards
Cain: Pegasus CIC; 2 cards, 1 miracle token, 0 mutiny cards
Helo: Resurrection Ship; 5 cards, 0 miracle tokens, 0 mutiny cards
Cottle: Command; 2 cards, 0 miracle tokens, 1 mutiny card
Main Board Sectors
Sector 1: Empty
Sector 2: 2 Raiders
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 5
Food: 5
Morale: 5
Population: 2
Viper Reserves: 1
Damaged Vipers: 6
Raptors: 2
Assault Raptors: 2
Boarding Party: 0
Other
Nukes: 1
Jump Track: 1 (Red)
Distance Travelled: 6
Galactica Damage: Admiral's Quarters, Hangar Deck
BSG (Leoben)
Ouch painful discard there, Cain.
BSG (Cain)
Baltar, I know you're human and all, but remember that time I took the Admiralty from Helo because I thought he might be a Cylon? And then you killed me for it? Yeah. Yeah.
Anyway, you need to get a miracle token from me (my OPG is worthless now) or Leoben to raise Population so we don't die. And we're going to need a miracle to win at this point, but maybe we can pull it off...somehow. At least now we can all trust each other, although who knows what Leoben's game is.
Ouch painful discard there, Cain.
I KNOW. 50-50 chance there.
BSG (Leoben)
I don't even trust me. But I agree raising population is imperative.