BSG (Toasty Hoshi)
I'll wait for Apollo to resurrect.
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BSG (Toasty Hoshi)
I'll wait for Apollo to resurrect.
BSG (Apollo)
I move to Press Room and XO-1 Cottle.
BSG
Cottle has left COs in case of XO! I never knew it could be like this. Cottle gives Baltar the Treatment, for 2 Green. Cards sent. Doc Cottle, when you're ready, please let me know which cards to give to Baltar, and then post your second action.
BSG
Cards out to Baltar. For Cottle's second action, he activates Command: launch an RSV in Sector 5 and move it to Sector 4.
Apollo now uses his Forward Thinker ability to activate the Press Room. He targets Gaius Baltar. Baltar draws another mutiny card and must then discard one; he does not go to the Brig. Apollo discards his own mutiny card, which is:
Assume Command
President Baltar, when you're ready, please post which mutiny card you discard.
BSG(Doctor Destroyer)
Now what are you up to - OH SHIT.
Next turn, he can now activate the President's Office to draw a mutiny card(ETA: without going to the Brig) and take back the Presidency! OK, now I'm convinced he's REALLY a Cylon! Helo, I suggest you head over to Pegasus and get us ready for an Airlockin'
ETA: Also, I feel this Blackmail material is beneath the stature of my new office, and I'll just discard it.
BSG
Baltar shuts the door on the Blackmail material he had on... um, himself. Ok then. And Cottle has the vipers ready for any further attack. On a completely unrelated note, Apollo's crisis card is:
Hornet's Nest
Cylon Attack
Raiders activate and move that little bit closer to Sector 4. A bunch of their friends then join in. That concludes Apollo's turn. Helo's cards are going out. Helo, when you're ready, please post your move and action.
BSG
Sorry, almost concluded. Apollo has 12 cards in hand and must discard 2 cards. Apollo, please post your choice of discards.
BSG
End-of-turn summary:
Round 4.4 - Apollo
Locations and Hands
Leoben: Human Fleet; 3 cards, 1 miracle token, 0 mutiny cards
Baltar: Research Lab; 6 cards, 3 miracle tokens, 1 mutiny card
Hoshi: Resurrection Ship; 3 cards, 0 miracle tokens, 0 mutiny cards
Apollo: Press Room; 12 cards, 1 miracle token, mutiny cards
Helo: Research Lab; 10 cards, 0 miracle tokens, 1 mutiny card
Cottle: Command; 10 cards, 0 miracle tokens, 1 mutiny card
Main Board Sectors
Sector 1: 3 Raiders, 1 RSV, Civilian B
Sector 2: 2 Raiders
Sector 3: 1 Basestar, 2 Raiders, 1 Heavy Raider
Sector 4: 3 Raiders, 1 RSV, Civilian A
Sector 5: 2 RSVs
Sector 6: 1 RSV, Civilians C D
Resources
Fuel: 4
Food: 5
Morale: 5
Population: 9
Viper Reserves: 3
Damaged Vipers: 0
Raptors: 2
Assault Raptors: 2
Boarding Party: 0
Other
Nukes: 1
Jump Track: 0 (Red)
Distance Travelled: 5
Galactica Damage: 0
BSG(Dr ARRRRRRRRRRGH)
ARRRRRRRRRRRRRRRGH!
ETA: Also: 12 cards?
BSG(Dr Stratego)
OK, look. Our best shot to cancel the Suppressive Fire is to nuke Sector 3. But we can't do that until we get Helo back in the Admiral's chair, and until then he's badly handicapped as a pilot. So my take is: Helo Airlocks Apollo, then Cottle XO's Helo to fire the Nuke, maybe zipping back to Galactica first.