BSG (Apollo)
Pass on interrupts. I can only help a little if at all.
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BSG (Apollo)
Pass on interrupts. I can only help a little if at all.
BSG (Doc)
So since this is an open check with the exception of destiny, how much of a buffer do you think we should be shooting for?
BSG (Apollo)
I usually aim for a buffer of at least 6. The max damage would be 12, but that's highly unlikely.
BSG
Everyone else passes on interrupts. The check begins!
Insubordinate Crew:
12 GP(B)
Destiny:
2 cards
Leoben:
Build Nuke 6
Baltar:
Executive Order 2, Repair 2
Hoshi:
Unorthodox Plan 4
Apollo:
Helo:
Cottle:
(COs received)
Running tally: 14 + Destiny. Apollo is up next.
BSG (Apollo)
Well, we're off to a rollicking start. I play 0 cards.
BSG
Helo is next.
BSG
I have everyone's play:
Insubordinate Crew:
12 GP(B)
Destiny:
2 cards
Leoben:
Build Nuke 6
Baltar:
Executive Order 2, Repair 2
Hoshi:
Unorthodox Plan 4
Apollo:
0 cards
Helo:
Declare Emergency 3
Cottle:
Install Upgrades 0, Repair 1
Running tally: 18 + Destiny. Let's see what Destiny is bringing to the party:
Evasive Manoeuvre 2
Exploit Weakness 5
Tally: 18 - 7 = 11. Fail! Ouch, that was one harsh Destiny. The check is within 1 point of passing, so I'll pause for DEs. Everyone, please pass or play.
BSG (Apollo)
You have got to be kidding me. I hope someone saved a DE.
BSG (Adm. Louis Hoshi)
What the hell?
BSG (Apollo)
I was scrolling down slowly, revealing one card at a time.
"18 + Destiny"? We're in great shape!
"EM-2"? Puh, sweet, we got this.
"EW-5"? Wait. Let's math. *maths* DAMMIT.