A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Is it just me, or do the Daybreak Crises seem to have a lot more "Discard and draw Treachery" cards than before? Or have we just been "lucky"?
In this case, possibly just lucky. This is a Pegasus crisis card (as were the last two cards, Assassination Plot and Unsettling Stories). Though if you draw the Daybreak card
Incitement to Mutiny
and fail the skill check, you get to shuffle 4 Treachery cards into Destiny. Something to look forward to!
BSG (Adm. Louis Hoshi)
Well, option 2 wouldn't do me much bad. It'd be an interesting swap, at best. So, let's go for option 1.
BSG (Leoben)
I can help a little... an SR would help a lot.
BSG (Apollo)
I could only help a little with the check.
BSG
Helo chooses the discard! And I have discarad COs for... one person. Helo. Well, clearly you all suck.
Those are the easy COs, people!
Bah. Time to do them now. Everyone, please post your choice of discard. Helo discards:
Combat Veteran 3
A Better Machine 3
BSG(Dr Beardo)
The Patriarchy discards
RT-0 and R-1.
BSG (Apollo)
The Presidency discards
EW-5 and CP-1.
BSG
Here are all the discards:
Helo:
Combat Veteran 3, A Better Machine 3
Cottle:
Red Tape 0, Repair 1
Leoben:
Personal Vices 3, Personal Vices 3
Baltar:
Red Tape 0, Repair 1
Hoshi:
A Better Machine 3, Exploit Weakness 5
Apollo:
Consolidate Power 1, Exploit Weakness 5
That's a lot of Treachery there. Just as well too, as there were only 4 cards left in the Treachery deck. And only 4 cards in the discard pile too. Thankfully, we now have enough Treachery to ensure everyone gets their full allotment. Two Treachery cards are going out to each player.
BSG
Cards have been sent. Finally, the jump track advances. That concludes Helo's turn. Cottle's cards are going out. Doc Cottle, when you're ready, please post your move and action.