I like the ruffles.

Kaylee ,'Shindig'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


Polter-Cow - Aug 13, 2013 4:10:38 am PDT #20648 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG (Roslon)

WHY WON'T YOU DIE.


billytea - Aug 13, 2013 4:11:34 am PDT #20649 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Option 1, we get attacked by raiders but for some reason we are happy about it.

You're happy because MEDALS! Which all apparently contain tiny homing devices. That's not so good, but they're very shiny.

Morale increases by 1. Now I have a small dilemma. This crisis card states "place 2 civilian ships", but doesn't actually specify how to do so. I see three workable options:

1. Place each civvie randomly and independently.
2. Current player's choice.
3. This is an Exodus card; use the Cylon Fleet rules for civvie placement (they must each go in a different sector currently empty of civvies).

My thoughts: option 1 is simplest and possibly fairest. Option 2 is consistent with how choices on crisis cards usually work, but I think it substantially reduces the choice's effect. Option 3 follows an official rule system, but one which assumes the Cylon Fleet option. (Placing extra civvies works differently whether cylons come from attack cards or from the pursuit board.) Plus, the CF module says the CAG places all civvies, and we don't have one. (I'd likely make it the Admiral instead.)

I lean towards option 1, but if the players prefer something different I'm happy to go with it. What does everyone think?


-t - Aug 13, 2013 4:22:51 am PDT #20650 of 26134
I am a woman of various inclinations and only some of the time are they to burn everything down in frustration

BSG

Randomly and independently makes sense to me within the current game.


Laga - Aug 13, 2013 4:49:16 am PDT #20651 of 26134
You should know I'm a big deal in the Resistance.

BSG (Cally)

I agree with choice 1


billytea - Aug 13, 2013 5:07:47 am PDT #20652 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

That's half of the players, so at worst I'll be casting a tiebreaker. Option 1 it is, and we get new civvies in:

Sector 5
Sector 3

They didn't spread out much, but the new civvie in Sector 3 is now joined by four raiders. Next, the basestar fires:

Basestar: 5. Hit! First hit on Galactica! And it hits: Food. Food joins Morale on 3.

And so does the jump track, which takes another step forward. That concludes Cottle's turn. Cally's cards are going out. Cally, when you're ready, please post your move and action.


billytea - Aug 13, 2013 5:09:17 am PDT #20653 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

End-of-turn summary:

Round 11.2 - Cottle

Locations and Hands
Roslin: Caprica; 8 cards, 3 trauma
Cottle: President's Office; 4 cards, 3 trauma
Cally: Armoury; 4 cards, 3 trauma
Starbuck: Sector 4; 5 cards, 3 trauma

NPCs
Weapons Control: Brendan "Hot Dog" Costanza
Administration: Billy Keikeya
Armoury: Alex "Crashdown" Quartararo

Main Board Sectors
Sector 1: 2 Heavy Raiders
Sector 2: 1 Basestar
Sector 3: 4 Raiders, 2 Heavy Raiders, Civilians C K
Sector 4: Civilians B D F G, Starbuck
Sector 5: 2 RSVs, Civilians E H I J
Sector 6: Empty

Resources
Fuel: 2
Food: 3
Morale: 3
Population: 8

Viper Reserves: 1
Damaged Vipers: 3
Raptors: 2
Boarding Party: 0

Other
Nukes: 1
Jump Track: 3 (Blue)
Distance Travelled: 6
Galactica Damage: Pegasus


Laga - Aug 13, 2013 5:58:39 am PDT #20654 of 26134
You should know I'm a big deal in the Resistance.

BSG (Cally)

I did not draw an XO. Just making sure, if we jump early the only thing we risk is population, correct?


Kalshane - Aug 13, 2013 9:26:38 am PDT #20655 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

Non-BSG

Anyone have recommendations for Pathfinder-friendly Virtual Table Top software (I know Paizo is working on an official one, but it's still in closed beta)? I've decided to try my hand at running an online game since we're still nowhere near getting a gaming space setup in the house despite saying we're going to do it for over 3 years now.

I poked around Roll 20 a bit the other night, but it didn't wow me.


billytea - Aug 13, 2013 11:23:46 am PDT #20656 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

I did not draw an XO. Just making sure, if we jump early the only thing we risk is population, correct?

An early jump at this stage will risk 3 Population.


omnis_audis - Aug 13, 2013 12:40:31 pm PDT #20657 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG (Starbuck)

Wow, thats a fair amount. Do we know what's in those civvies in Sector 3? Those guys are doomed soon. Population, we have the most of. We still need at least 2 more jumps, and still have to deal with the trauma tokens stage.

Given how much is in the air right now, I'd lean towards the early jump. Yikes! If we know C&K are decoy's, then I'd rather wait one more turn.