BSG (Cally)
Plus it's turns out I misremembered my hand.
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BSG (Cally)
Plus it's turns out I misremembered my hand.
BSG
Well, if we call the game, due to rain, then we end were we are, and Humans win!
:: runs & hides ::
BSG
Well, if we call the game, due to rain, then we end were we are, and Humans win!
If the game ends now, you never reach Kobol, and the Cylons win.
Oops. Should we do something to remedy that?
There's not really anything to be done about it, just everyone remember not to comment about 0-value cards you might be playing. They're not interrupts.
Meanwhile, I have everyone's play:
Send Survey Team:
15 PRB
Destiny:
2 cards
Cally:
4 cards
Starbuck:
2 cards
Roslin:
1 card
Cottle:
3 cards
Cards played:
Launch Scout 2
Strategic Planning 3
Critical Situation 5
Run Interference 4
Establish Network 0
Jury Rigged 1
Repair 1
Repair 2
Scientific Research 3
Scientific Research 4
Red Tape 0
Investigative Committee 3
The Red Tape 0 negates the Critical Situation 5, while the Establish Network 0 doubles all Blue cards in the check.
Tally: 31 - 3 = 28. Yeah, that's a pass. Cottle remains out of Sickbay!
Next, raiders activate. There are none on the board after the nuke, so two launch from the basestar in Sector 6. Finally the jump track advances. That concludes Cottle's turn. He may have stayed out of Sickbay, but Cally wasn't so lucky. She starts her turn in Sickbay, so she picks up 1 trauma (which is not a disaster, so she's still kicking) and just 1 skill card. She's opted to draw Purple. Cally, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 10.2 - Cottle
Locations and Hands
Roslin: Caprica; 6 cards, 3 trauma
Cottle: Communications; 2 cards, 3 trauma
Cally: Sickbay; 4 cards, 3 trauma
Starbuck: Sector 5; 5 cards, 3 trauma
NPCs
Weapons Control: Brendan "Hot Dog" Costanza
Armoury: Samuel T. Anders
Armoury: Alex "Crashdown" Quartararo
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Civilian C
Sector 4: Civilians B D F
Sector 5: 2 RSVs, Civilian E, Starbuck
Sector 6: 1 Basestar, 2 Raiders
Resources
Fuel: 2
Food: 4
Morale: 2
Population: 8
Viper Reserves: 1
Damaged Vipers: 3
Raptors: 2
Boarding Party: 0
Other
Nukes: 1
Jump Track: 1 (Red)
Distance Travelled: 6
Galactica Damage: Pegasus
BSG (Doc)
Wow, you weren't kidding about helping a lot, were you?
BSG (Cally)
OK I do want to move to the Armoury and encounter Anders.
Then I think I want to XO starbuck unless The Doc, The Admiral or the President has a better idea.
BSG (Starbuck)
I think an XO to doc to make pretty boom happen again would be better than an XO to me.
Speaking of. BT, the summary has us with 2 nukes. Doc used one.
BSG
Cally heads to the Armoury to chill with Anders, who shows her some of his sweet pyramid moves. Anders is Benevolent. All Centurions move back one space. There are no Centurions on Galactica, so there we are. But as Anders takes his leave, Billy Keikeya is discovered locked in a filing cabinet in Administration. Hi Billy! Billy is single, enjoys politics, long walks and women who aren't afraid to be seen in public with him. And he has a message for Cally: "Let's have dinner. Before you answer, think about this. You could reject me now, or you can wait, and reject me after enjoying a free dinner."
How about it, Cally? Let me know what sort of mood Billy will be in after getting your reply.
BSG (Cally)
Dinner sounds nice, but first an XO for the Docadpres
BSG (Doc)
Ok, then. Action #1: I nuke Sector 6. YOLO, as we humans like to say. Pass on interrupts.