BSG
Cally, you can't play 1 card. That's your Weakness.
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BSG
Cally, you can't play 1 card. That's your Weakness.
BSG
Roslin is correct. Cally please play 0 cards, or at least 2 cards.
BSG (Cally)
Make that 2 cards
BSG
I have everyone's play:
Medical Breakthrough:
12 YGB
Destiny:
2 cards
Cottle:
1 card
Cally:
2 cards
Starbuck:
0 cards
Roslin:
1 card
Cards played:
Declare Emergency 5
Establish Network 0
Calculations 5
Launch Scout 1
Launch Scout 2
Full Throttle 2
Tally: 15 - 5 = 10. Partial pass! The check has no effect. Well, except for using up a bunch of cards.
That concludes Roslon's turn. Cottle's cards are going out. Pradmidoctitrator Cottle, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 9.1 - Roslin
Locations and Hands
Roslin: Caprica; 5 cards, 3 trauma
Cottle: President's Office; 1 card, 3 trauma
Cally: Main Batteries; 6 cards, 3 trauma
Starbuck: Hangar Deck; 5 cards, 3 trauma
NPCs
Weapons Control: Brendan "Hot Dog" Costanza
Armoury: Samuel T. Anders
Armoury: Alex "Crashdown" Quartararo
Main Board Sectors
Sector 1: Civilian A
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilian B
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 1
Food: 5
Morale: 3
Population: 9
Viper Reserves: 6
Damaged Vipers: 1
Raptors: 2
Boarding Party: 0
Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 6
Galactica Damage: Airlock, Engine Room, Main Batteries
BSG (Pradmiwatchamacallit C)
OK, well, no XO, so, hm. CS-4 to not move and work the Quorum.
BSG
I assume you're activating the President's Office. First card sent. You may now either draw another Quorum card, or play one from your hand. When you're ready, please post your orders.
BSG (Pradmidoctitrator Cottle)
Sorry, yes, activating the office was what I had in mind.
And, I think I'll hold onto that one for later and draw another Quorum card.
BSG
Second card sent. You have another action remaining. When you're ready, please post your orders.
BSG (El Pradmirtratino, if you aren't into the whole brevity thing)
Ooh, that could come in handy.
But I think right now I will use my second action to give Cally the Treatment.
Can I draw 2 Green for that?