Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
Skyrim
I've been pretty much collecting every thing that can be collected. If nothing else, to sell. Sadly, sold some gems, not knowing those can be enchanted (or something like that).
So with the potions. Do I craft and then taste? Or taste then craft? I'm still a little fuzzy on the potions thing.
BSG
Cards sent to Cottle. When you're ready, please let me know which cards to pass to Starbuck.
BSG
Cottle has passed two cards to Starbuck. You feeling ready, Starbuck? All good to take on the Cylons? I certainly hope so. Cally's crisis card is:
Besieged
Cylon Attack
Cylon ships jump in! The sector of note is Sector 6, which now contains 4 raiders, 2 RSVs and 1 civilian ship. This attack card's special rule means that the raiders open fire at once! If the first three raiders can score two hits between them, the civvie will be destroyed!
Raider 1: 8. Viper destroyed!
We pause now for EM interrupts.
BSG
No one plays an EM. The viper is left to its fate. More attacks:
Raider 2: 3. Miss.
Raider 3: 2. Miss.
Raider 4: 5. Hit!
Civilian ship C is now defenceless! But the raiders have no more firepower this turn. That concludes Cally's turn. Starbuck has opted to draw Blue for her variable draw. Starbuck, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 8.3 - Cally
Locations and Hands
Roslin: Caprica; 3 cards, 3 trauma
Cottle: President's Office; 6 cards, 3 trauma
Cally: Main Batteries; 10 cards, 3 trauma
Starbuck: Hangar Deck; 2 cards, 3 trauma
NPCs
Weapons Control: Brendan "Hot Dog" Costanza
Armoury: Samuel T. Anders
Armoury: Alex "Crashdown" Quartararo
Main Board Sectors
Sector 1: Civilian A
Sector 2: Civilian B
Sector 3: Empty
Sector 4: 1 Heavy Raider
Sector 5: 1 Basestar
Sector 6: 4 Raiders, Civilian C
Resources
Fuel: 2
Food: 5
Morale: 2
Population: 9
Viper Reserves: 6
Damaged Vipers: 1
Raptors: 2
Boarding Party: 0
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 4
Galactica Damage: Airlock, Engine Room, Main Batteries
BSG (Starbuck)
Holy Frak! Well, at least we got some Morale Boost first. Thanks for those cards Doc.
MOVE:
Launch into Sector 6.
ACTION:
Play Max Firepower 3, and go crazy on those 4 Raiders.
BSG (Cottle)
Go Starbuck! Shoot like the wind!
Or I have my OPG in my pocket if we want to get a look at those Civvies, see if they're all disease-ridden and whatnot.
Eta: always happy to see our old friend Max
BSG
Starbuck opens fire! Why? Who knows, it's the military. It's what they do.
Fire 1: 6. Hit!
Fire 2: 6. Hit!
Fire 3: 2. Miss.
Fire 4: 6. Hit!
Three raiders destroyed. Hey, you know what has a 100% success rate against raiders, and all the other ships too? Jumping. Perhaps we can make that happen for you. Starbuck's crisis card is:
Joe's Bar
Skill Check (12 YGB)
Possible interrupts: IC, Reckless. Everyone, please pass or play.
BSG
While we resolve this check, I've just noticed an error. We're using the official No Sympathiser variant this game, which means that revealed Cylons should draw three cards on their turn. However, last turn Roslon only drew two cards, and is therefore a card short. I propose that on her turn (coming up next), she can draw four cards instead of three (all of different colours, per the usual rules). Does anyone have any objections, comments, counterproposals?