BSG
Not my crisis card, or I'd be out of sickbay.
Not your crisis card, but it wouldn't have got you out of Sickbay.
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BSG
Not my crisis card, or I'd be out of sickbay.
Not your crisis card, but it wouldn't have got you out of Sickbay.
not the card, but if it was my card, it would be my turn, therefore, I would be out of sickbay.
BSG (Roslin)
I knew my inspirational glare would be more effective this time!
I don't think we have a chance at that check, so I'd go for the die roll.
BSG (Adama)
I go for Option 2 and play SP-3
BSG
Adama dares the bombers to do their worst. Were they bluffing?
Die roll: 4 + 2 = 6. Nerves of steel, that's what the Admiralty demands. The bomb threat proves to be a hoax.
Finally, the jump track advances. That concludes Adama's turn. Starbuck starts her turn and draws only one card; she has opted to draw Green. She also draws a trauma token, but she has less say in that. Starbuck, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 3.3 - Adama
Locations and Hands
Roslin: President's Office; 2 cards, 3 trauma
Cottle: Pegasus CIC; 1 card, 3 trauma
Adama: Main Batteries; 5 cards, 1 trauma
Starbuck: Sickbay; 6 cards, 3 trauma
NPCs
Weapons Control: Brendan "Hot Dog" Costanza
Hangar Deck: Louanne "Kat" Katrainne
Armoury: Alex "Crashdown" Quartararo
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 6
Food: 4
Morale: 7
Population: 10
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 2
Galactica Damage: 0
BSG (Adama)
Augh I forgot you draw a trauma token if you start your turn in sickbay. Not that that would have changed my decision but ugh it sucks.
BSG (Starbuck)
Augh I forgot you draw a trauma token if you start your turn in sickbay. Not that that would have changed my decision but ugh it sucks.Hence my plea. Alas. It is what it is.
Let's see. What to do, what to do. Nothing to shoot at. Nothing to fix. It's a quiet day in space.
MOVE: I move to the Hangar Deck, where I encounter Kat. Let's hope she kicked the habit, and is in a happy mode. I could use the extra cards.
ACTION: Stretch my legs, and walk around my Viper. Caressing her under carriage. Admiring her big guns. Dreaming of... battle. Yeah. Battle.
Ticket To Ride
Wow! Just scored 14 tickets! I think that's my most. Although, not my highest score. Opening round of cards, I had a nice Seattle to Boston route. Then every time I went to the well, there was at least one more ticket that needed no more routes, or a short jumper route. ChaChing! Sadly, I didn't get longest train. And apparently, I have scored higher, according to leadership board. Still. Amazing!
BSG
Alas, Kat is currently vibrating even faster than purely theoretical particles. Starbuck discards three cards! I have orders from Starbuck; they are:
Trust Instincts 0
Trust Instincts 0
Launch Scout 2
Meanwhile, there are reports that Cally Henderson has been seen in the Engine Room. Starbuck, when you're ready, please let me know what mood Cally is in. Then, you can post your action (unless that above post meant you were passing on your action).