BSG (Doc)
We won't know if we've got clear skies until we know where we are, right?
In any case, I'm not entirely following your logic. Are you advising me to XO Roslin to get you out of Sickbay?
'Just Rewards (2)'
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BSG (Doc)
We won't know if we've got clear skies until we know where we are, right?
In any case, I'm not entirely following your logic. Are you advising me to XO Roslin to get you out of Sickbay?
BSG (Starbuck)
I doubt she could. Just presenting options, of what I see as short term priorities.
BSG (Roslin)
I cannot get you out of Sickbay, sadly. That's up to Cottle or Adama.
Go team on that check, though! A little too much go, but hey.
BSG (Starbuck)
Destiny finally helped us too. That's a first.
BSG (Adama)
People of the Fleet, we have arrived in Deep Space. Look at all the pretty stars. What's that? You're sick of stars?
BSG
Look at all the pretty stars. What's that? You're sick of stars?
Regrettably, it appears so: [link]
Fuel and Morale both fall by 1! However, at this point I need to make a correction. On Adama's last turn, the crew dealt with Terrorist Investigations. The check's tally was 4, a failure, with a rogue Broadcast Location 1 knocking 1 point off the total.
The problem is, that was Adama's turn. And his special ability means that for crisis cards drawn on his turn, 1s count positive. That BL-1 should have added to the tally, not reduced it. If we count the BL-1 as positive, then the final tally is 6 - enough for a partial pass.
This is a simple fix. Failure just cost 1 Morale, a partial pass gives no effect. I am therefore adding back the lost point of Morale, to rectify this error. Taking this into account along with your new Destination, both Fuel and Morale are at 6 as at turn end.
That concludes Roslin's turn. Cottle's cards are going out. Doc Cottle, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 3.1 - Roslin
Locations and Hands
Roslin: President's Office; 4 cards, 3 trauma
Cottle: Pegasus CIC; 0 cards, 3 trauma
Adama: Command; 1 card, 2 trauma
Starbuck: Sickbay; 5 cards, 3 trauma
NPCs
Weapons Control: Brendan "Hot Dog" Costanza
Main Batteries: Kendra Shaw
Armoury: Alex "Crashdown" Quartararo
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 6
Food: 4
Morale: 6
Population: 10
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 2
Galactica Damage: 0
BSG (Doc)
Ha, we were happier than we realized! Nice.
Eta: hm, and I didn't draw an XO. Sorry Starbuck, we need to keep you for observation a little longer.
Nothing to shoot at (which is FINE, universe). Hm.
BSG (Doc Cottle)
OK, behold my awesome powers of healing. I will play CS-5 to use my Ability on Starbuck and Draw 1P 1G.
Gonna offset that whole not getting your full draw thing a little, Starbuck, hang in there.
BSG (Roslin)
Ooh, clever move, hope you draw an XO!
Oh, you can't use a CS and XO on the same turn, bah. Well, at least we get a couple more cards out of the deal.