So it's possible that no one is a cylon now, but someone (or ones) will be in the second half.
Or someone is a cylon but doesn't know it yet.
Dawn ,'Storyteller'
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So it's possible that no one is a cylon now, but someone (or ones) will be in the second half.
Or someone is a cylon but doesn't know it yet.
That would be the other way to say it.
BSG
Ok! Everyone now has their starting cards. I've shuffled up the Destiny Deck too. There's just one last thing to put on the board: You start under attack! The six sectors around Galactica contain the following:
Sector 1: 1 Basestar, 3 Raiders
Sector 2: Empty
Sector 3: Empty
Sector 4: Civvie A, Civvie B
Sector 5: 1 unmanned Viper, Apollo
Sector 6: 1 unmanned Viper
Let's get underway. Boomer, it's your turn first. I've sent you your card draw. Please post your move and action when you're ready. Good hunting.
BSG
OK, recall I am a newbie in this, so, like all newbies to games, I'll be asking advice for the first bits.
Asking advice: Since my character is a pilot, it would stand to reason I should launch in a viper since we are under attack. But, in the series, Boomer wasn't a viper pilot, but a raptor one. A raptor isn't much on fire power. Should I head to the hanger deck and launch in a viper??
Also, just for clarification. You (BillyTea) say:
Sector 5: 1 unmanned Viper, ApolloIs that qty 2 vipers, one unmanned and one manned by Apollo in Sector 5? Or is that qty 1 that is unmanned (then what is Apollo doing in sector 5)?
BSG
Is that qty 2 vipers, one unmanned and one manned by Apollo in Sector 5? Or is that qty 1 that is unmanned (then what is Apollo doing in sector 5)?
Your first call is correct. Apollo is out there in a manned Viper, and there's an additional unmanned Viper. (It's not really unmanned, it's just being flown by someone unimportant. We should really call it a redshirt Viper.)
BSG
Excellent. Just want to make sure all boards look the same. Any advice on the launch ships? Or are you leaving it to players to advise?
BSG
I should really leave it to the players to advise. BSG is, essentially, a team game; it wouldn't be good to create the impression that I'm assisting one team over the other. (Especially when I can actually see what's coming up in the Crisis Deck.) I will certainly help out with any rules questions, and can potentially state your options. (You can email me privately with questions if you want.)
On which note, thematically you're correct about Boomer. She can pilot a Viper in the game, but while Apollo and Starbuck both have special abilities that improve their Vipering, Boomer's special ability helps in scouting the Crisis Deck. Your skill set goes both ways. You get two red cards, which contain options relating to Vipers, but you also get two purple cards. Low-value purple cards let you use your action to scout the Crisis or Destination deck (in addition to your end-of-turn ability). High-value purple cards make die rolls easier, which would let you turn the die roll for a successful scouting mission into a guarantee.
BSG
Galactica, Apollo. Copy new DRADIS contact, Cylon basestar and multiple raiders bearing 187, carom 221! Weapons free and engaging. Request immediate Ready Viper launch. Get your bird in the air, Boomer!
BSG
Roger that Apollo
Move: armory->hangor
Action: launch Vipor from forward tube to wingman for unmanned Viper
2nd Action: I play Piloting Card: 3- Maximum Firepower
play while piloting a vipor to attack upto 4 times.
Let's get those frakkin' toasters!!!
BSG
Ok, while your enthusiasm is admirable, note please that the Viper launch tubes can deposit you in either Sector 5 or 6 (you need to make a choice where you launch), and neither of these Sectors currently contain any Cylon ships (they're all still in Sector 1, which is adjacent to Sector 6). You could use maximum firepower against Apollo, I suppose. It's a little outside the rules but I could make something up.