BSG (President)
I do not want the Quorum to pass to a Cylon. We still have one left out there. I can help a bunch.
To help with the check, I play an SR-4 so BLUE is positive.
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BSG (President)
I do not want the Quorum to pass to a Cylon. We still have one left out there. I can help a bunch.
To help with the check, I play an SR-4 so BLUE is positive.
BSG (Gaeta)
Aw, and you guys just picked up all that Blue. You'll have that check passed for SURE! Totally! Nothing could possibly stop you.
BSG (President)
Well, now that you are limited to 1 card, should make it easier
BSG
Everyone else passes on interrupts. The check begins:
Prisoner Revolt:
11 YGP(B)
Destiny:
2 cards
Cally:
Helo:
Gaeta:
(COs received)
Starbuck:
Baltar:
(COs received)
Chief:
Cally is first.
BSG
Destiny:
2 cards
Cally:
2 cards
Helo:
Gaeta:
(COs received)
Starbuck:
Baltar:
(COs received)
Chief:
Helo is next.
BSG (Helo)
I play no cards
BSG
Some more orders to go on with:
Prisoner Revolt:
11 YGP(B)
Destiny:
2 cards
Cally:
2 cards
Helo:
0 cards
Gaeta:
0 cards
Starbuck:
0 cards
Baltar:
3 cards
Chief:
Chief is last to play.
BSG (Helo)
So we for sure have one cylon still hiding, right? Two is the minimum?
BSG (President)
So we for sure have one cylon still hiding, right? Two is the minimum?That is my understanding. One is revealed. The other, still hiding. And I am quite worried, with this little participation, that the Presidency may get turned over to the unrevealed Cylon. May the gods guide my decision, should we fail. May the gods bless us with at least a partial pass! The loss in population could come back to haunt us (and I'm not talking zombie's people).
BSG
Because we're using Exodus, there's still one card left undealt in the loyalty deck. It is possible that the remaining card is the other Cylon loyalty card.
The check is done:
Prisoner Revolt:
11 YGP(B)
Destiny:
2 cards
Cally:
2 cards
Helo:
0 cards
Gaeta:
0 cards
Starbuck:
0 cards
Baltar:
3 cards
Chief:
3 cards
Cards played:
Consolidate Power 1
Investigative Committee 4
Executive Order 1
Declare Emergency 4
Strategic Planning 5
Establish Network 0
Repair 1
Repair 1
Repair 1
Repair 2
The EN-0 doubles the value of all Blue, which counts positive in this check. Tally: 25 - 0 = 25. Pass! Through the magic of CGI, the producers make it look like something is happening in this episode, even though they're actually showing The Woman King.
Finally, the jump track advances. That concludes Chief's turn. Cally's cards are going out. Cally, when you're ready, please post your move and action.